alecjacobson / skeleton-builderLinks
☆66Updated 6 years ago
Alternatives and similar repositories for skeleton-builder
Users that are interested in skeleton-builder are comparing it to the libraries listed below
Sorting:
- ☆63Updated 6 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated 2 years ago
- Moebius Registration☆64Updated 9 months ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- A C++ implementation of Meshless Deformations Based on Shape Matching☆26Updated 10 years ago
- NanoPM, single header only PatchMatch☆74Updated last week
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- 3D painting tool☆39Updated 11 years ago
- Automatic UV Unwrapping Library for Dust3D☆87Updated 4 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 9 years ago
- Generating Trees with a Space Colonization Algorithm☆39Updated 6 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 2 months ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆66Updated 3 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆136Updated 3 years ago
- Seamlessly erase seams from your favorite 3D models.☆122Updated 7 months ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆65Updated 6 years ago
- ☆16Updated 4 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- ☆27Updated 10 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago