Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.
☆76Jul 18, 2017Updated 9 years ago
Alternatives and similar repositories for gan-heightmaps
Users that are interested in gan-heightmaps are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Aug 27, 2019Updated 6 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆38Jan 12, 2021Updated 5 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆43Mar 18, 2026Updated 4 months ago
- ☆17Aug 16, 2018Updated 7 years ago
- Generation of a planet through plate tectonics and simulation of weather, climate, and ocean currents.☆14Feb 16, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Sketch to Heightmap Authoring Tool based on Deep Learning with pix2pix☆19Oct 28, 2020Updated 5 years ago
- Collection of Papers on Data Driven Procedural Generation☆42Jan 29, 2019Updated 7 years ago
- A name drived fsm plugin of ue4☆10Oct 8, 2019Updated 6 years ago
- Procedural farm generator in Unity 3D☆14Jul 17, 2017Updated 9 years ago
- Shape grammar base system and auto-tuner based on the operator graph idea☆31Mar 2, 2024Updated 2 years ago
- Code for TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures (SIGGRAPH 2019)☆227Dec 2, 2019Updated 6 years ago
- Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.☆23Mar 22, 2022Updated 4 years ago
- An implementation of heightmap-based terrain generation algorithms.☆43Jun 2, 2019Updated 7 years ago
- ☆12Dec 30, 2017Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆21Feb 21, 2024Updated 2 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago
- A general purpose system for streaming mesh data into Unity☆14Sep 8, 2016Updated 9 years ago
- Interactive erosion in Unity☆183Oct 22, 2020Updated 5 years ago
- demonstration of live reloading☆15Feb 16, 2018Updated 8 years ago
- Large Scale Terrain Authoring Through Erosion Simulation in WebGPU☆22Dec 11, 2023Updated 2 years ago
- ☆12Jan 8, 2020Updated 6 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Feb 22, 2019Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Three Ways of Generating Terrain with Erosion Features☆941Nov 22, 2022Updated 3 years ago
- My custom set of Standard Unity3D (v5+) shaders as used in my current game in development: https://twitter.com/hauntedoutbreak☆12Dec 27, 2015Updated 10 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆43Nov 14, 2019Updated 6 years ago
- This is the official implementation of our Siggrapha Asia 2024 paper "DiffCSG: Differentiable CSG via Rasterization".☆16Dec 2, 2024Updated last year
- Backing repo for my blog☆16Nov 17, 2025Updated 8 months ago
- Real-time Terrain Grass Shader for Unity terrain.☆49Sep 24, 2018Updated 7 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Mar 23, 2019Updated 7 years ago
- frankenGAN networks☆26Aug 27, 2019Updated 6 years ago
- A 3D tool that renders cities in 3D using 2D OpenStreetMap XML files☆26Feb 7, 2018Updated 8 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Extremely simple and understandable GPT2 implementation with minor tweaks☆20Dec 6, 2019Updated 6 years ago
- Terrain topology algorithms in Unity☆450Nov 23, 2021Updated 4 years ago
- Rasterizer?! Hardly know her!!☆10Jul 6, 2020Updated 6 years ago
- This repository contains a python implementation of our method "Efficient Minimal-Surface Regularization of Perspective Depth Maps in Var…☆13Jun 6, 2017Updated 9 years ago
- Integrate noise generation modules into a nice Node based unity editor for some interesting visual noise visualization☆18Dec 18, 2018Updated 7 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.☆154Mar 28, 2020Updated 6 years ago