Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.
☆75Jul 18, 2017Updated 8 years ago
Alternatives and similar repositories for gan-heightmaps
Users that are interested in gan-heightmaps are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Train GAN to generate 3D terrain based on user input.☆56Jan 21, 2020Updated 6 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Aug 27, 2019Updated 6 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆72Dec 16, 2021Updated 4 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆38Jan 12, 2021Updated 5 years ago
- Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/☆22Jan 18, 2018Updated 8 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Procedural 3D Terrain Generation using Generative Adversarial Networks☆39Aug 18, 2020Updated 5 years ago
- Generation of a planet through plate tectonics and simulation of weather, climate, and ocean currents.☆13Feb 16, 2023Updated 3 years ago
- Procedurally generated city with Unity3D☆20Jul 27, 2019Updated 6 years ago
- Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.☆23Mar 22, 2022Updated 4 years ago
- A name drived fsm plugin of ue4☆10Oct 8, 2019Updated 6 years ago
- ☆20Feb 21, 2024Updated 2 years ago
- An implementation of heightmap-based terrain generation algorithms.☆43Jun 2, 2019Updated 7 years ago
- Code for TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures (SIGGRAPH 2019)☆227Dec 2, 2019Updated 6 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Oct 27, 2020Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Implementation of Nalbach et al. 2017 paper.☆21Oct 31, 2019Updated 6 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago
- A general purpose system for streaming mesh data into Unity☆14Sep 8, 2016Updated 9 years ago
- demonstration of live reloading☆15Feb 16, 2018Updated 8 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆16May 6, 2013Updated 13 years ago
- Zero-shot RGB-D Point Cloud Registration with Pre-trained Large Vision Model☆17Mar 15, 2025Updated last year
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- ☆12Jan 8, 2020Updated 6 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Feb 22, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆43Nov 14, 2019Updated 6 years ago
- My custom set of Standard Unity3D (v5+) shaders as used in my current game in development: https://twitter.com/hauntedoutbreak☆12Dec 27, 2015Updated 10 years ago
- A project to parsing building facade from point cloud using RL,☆18Dec 1, 2013Updated 12 years ago
- A mesh independent river network generator for hydrologic models☆24May 24, 2026Updated last month
- Real-time Terrain Grass Shader for Unity terrain.☆49Sep 24, 2018Updated 7 years ago
- Backing repo for my blog☆16Nov 17, 2025Updated 7 months ago
- frankenGAN networks☆25Aug 27, 2019Updated 6 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Mar 23, 2019Updated 7 years ago
- This ffmpeg build script provides an easy way for building ffmpeg on OSX and Linux with non-free codecs, and frei0r, freetype and avfound…☆11Jun 27, 2020Updated 6 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Terrain topology algorithms in Unity☆449Nov 23, 2021Updated 4 years ago
- ELOT Literate Ontology Tool☆30Jun 28, 2026Updated last week
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- A sample project implementing TensorFlowSharp and a trained CNN network to classify MNIST images in the Unity Video Game Engine☆27Apr 5, 2019Updated 7 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- ☆17Jul 29, 2024Updated last year
- A simple C++ OpenGL framework implement in C++ to execute fragment shaders on ShaderToy for learning purpose and fun.☆11Sep 26, 2018Updated 7 years ago