alecjacobson / skeleton-poser
☆63Updated 5 years ago
Related projects: ⓘ
- ☆66Updated 5 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆59Updated 5 years ago
- Fast Automatic Skinning Transformations☆66Updated 5 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆81Updated last year
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆71Updated 2 years ago
- Gradient domain processing for signals (and geometry) on meshes☆33Updated 8 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 7 years ago
- ☆77Updated 3 years ago
- ☆18Updated 3 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆55Updated 3 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆55Updated last year
- A C++ implementation of Meshless Deformations Based on Shape Matching☆25Updated 9 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆54Updated 7 months ago
- ☆16Updated 4 years ago
- A cloth and soft body simulation library, using position based dynamics.☆42Updated 6 years ago
- An example that complies and runs the fast winding number for soups☆67Updated 5 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 5 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆32Updated 6 months ago
- Moebius Registration☆61Updated 2 weeks ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆90Updated 4 years ago
- As-Rigid-As-Possible 2D Shape Manipulation☆28Updated 6 years ago
- NanoPM, single header only PatchMatch☆70Updated 3 years ago
- Suggestive Contours GPU Implementation☆30Updated last year
- C++ demo of the Vector Heat Method (Sharp, Soliman, and Crane. 2019.)☆60Updated 3 years ago
- 3D painting tool☆38Updated 11 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆37Updated last year
- Velocity Skinning - Replicability Stamp☆14Updated 3 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆13Updated 2 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago