itsvismay / fast_musclesLinks
☆16Updated 4 years ago
Alternatives and similar repositories for fast_muscles
Users that are interested in fast_muscles are comparing it to the libraries listed below
Sorting:
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆22Updated 5 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- ☆63Updated 6 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated last month
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- ☆66Updated 6 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- Moebius Registration☆64Updated 10 months ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Updated 5 years ago
- ☆20Updated 4 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Updated 7 years ago
- UGU: Unclearness Geometry Utility☆40Updated 3 weeks ago
- Polyscope application demonstrating the Ponca library☆18Updated last month
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- 3D topology blending tool☆27Updated 10 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- 3D painting tool☆39Updated 12 years ago
- Gradient-Domain Processing within a Texture Atlas☆74Updated last month
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 4 months ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆41Updated 11 years ago
- non-rigid iterative closest point☆33Updated 3 years ago
- SVG Image deformation tool. Support cubic Beizer spline only.☆19Updated 6 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A high-performance library for multi-physics simulations and geometric computation☆32Updated 4 years ago
- A 3D mesh editor using halfedge data structure manipulation algorithms☆12Updated 6 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago