crest01 / ShapeGeneticsLinks
☆16Updated 6 years ago
Alternatives and similar repositories for ShapeGenetics
Users that are interested in ShapeGenetics are comparing it to the libraries listed below
Sorting:
- Shape grammar base system and auto-tuner based on the operator graph idea☆29Updated last year
- Procedural architecture generator☆15Updated 6 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- ☆66Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Generating Trees with a Space Colonization Algorithm☆39Updated 7 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- NanoPM, single header only PatchMatch☆75Updated 2 months ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 4 months ago
- ☆72Updated 3 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- Marching cubes algorithm demo for OpenFrameworks / OSX, using a geometry shader☆27Updated 13 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- 3D painting tool☆39Updated 12 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 3 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Metal ray-tracer source code☆66Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- mesh geometry tools☆25Updated 4 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆86Updated 2 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago