hi2p-perim / freestrokeLinks
3D painting tool
☆39Updated 12 years ago
Alternatives and similar repositories for freestroke
Users that are interested in freestroke are comparing it to the libraries listed below
Sorting:
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- ☆66Updated 7 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Tone Mapper☆73Updated 9 months ago
- A physically based shader for woven cloth☆102Updated 4 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 8 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- ☆115Updated last year
- A repository for personal experimental purpose☆11Updated 7 years ago
- spica is a cross-platform renderer☆21Updated 7 years ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- lucille global illumination renderer☆94Updated 16 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Updated 9 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago