hi2p-perim / freestroke
3D painting tool
☆39Updated 11 years ago
Alternatives and similar repositories for freestroke:
Users that are interested in freestroke are comparing it to the libraries listed below
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Tone Mapper☆72Updated this week
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆24Updated 8 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago