hi2p-perim / freestroke
3D painting tool
☆38Updated 11 years ago
Alternatives and similar repositories for freestroke:
Users that are interested in freestroke are comparing it to the libraries listed below
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Tone Mapper☆72Updated 4 months ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Image processing tool for physically based shading.☆32Updated 3 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A micropolygon rasterizer written in OpenCL☆38Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 7 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆38Updated 5 years ago
- ☆66Updated 6 years ago
- ☆17Updated 3 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- An early development version of the GigaVoxels library.☆28Updated 7 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆13Updated 8 years ago