m-schuetz / ieeevr_2019_clodLinks
☆43Updated 6 years ago
Alternatives and similar repositories for ieeevr_2019_clod
Users that are interested in ieeevr_2019_clod are comparing it to the libraries listed below
Sorting:
- Seamlessly erase seams from your favorite 3D models.☆123Updated 10 months ago
- ☆94Updated 3 years ago
- ☆84Updated last year
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures☆156Updated 4 years ago
- Mesh compression library, designed for rendering and speed.☆206Updated last month
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- CUDA-accelerated LOD construction for point clouds☆150Updated 2 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- Spherical/zonal harmonics library☆140Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆241Updated last year
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- NanoPM, single header only PatchMatch☆75Updated 3 months ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆81Updated 2 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 7 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 7 months ago
- A visualization and editing tool for reflectance data☆139Updated 6 years ago
- pbrt-v4 render engine/exporter for Blender☆36Updated 3 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- Computer Graphics Assignment about Bounding Volume Hierarchies☆129Updated 3 years ago
- Gradient-Domain Processing within a Texture Atlas☆76Updated last month
- ☆39Updated 5 months ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆151Updated 4 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆67Updated 5 years ago