m-schuetz / ieeevr_2019_clodLinks
☆43Updated 6 years ago
Alternatives and similar repositories for ieeevr_2019_clod
Users that are interested in ieeevr_2019_clod are comparing it to the libraries listed below
Sorting:
- Seamlessly erase seams from your favorite 3D models.☆123Updated last year
- ☆96Updated 4 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- Mesh compression library, designed for rendering and speed.☆207Updated last week
- Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures☆159Updated 4 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- Automatic UV Unwrapping Library for Dust3D☆92Updated 5 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- Suggestive Contours GPU Implementation☆31Updated 2 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆239Updated last year
- CUDA-accelerated LOD construction for point clouds☆154Updated 2 years ago
- ☆83Updated last year
- Isotropic Remeshing of Triangulated Surface☆92Updated 3 years ago
- Gradient-Domain Processing within a Texture Atlas☆75Updated 2 months ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆57Updated last year
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- NanoPM, single header only PatchMatch☆77Updated 6 months ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆130Updated 3 years ago
- Spherical/zonal harmonics library☆143Updated this week
- Dual Quaternion and Dual Quaternion Skinning tutorial☆69Updated 6 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆151Updated 4 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆56Updated 3 years ago
- ☆65Updated 7 years ago
- A visualization and editing tool for reflectance data☆139Updated 6 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- GPU-based SDF generator☆150Updated 8 years ago
- ☆38Updated 7 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆40Updated 11 months ago
- ☆43Updated 3 years ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆84Updated 2 years ago