chuhuaxian / DeepAOLinks
DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network
☆13Updated 5 years ago
Alternatives and similar repositories for DeepAO
Users that are interested in DeepAO are comparing it to the libraries listed below
Sorting:
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- Physically Based Rendering Scenes☆14Updated 3 years ago
- pbrt-v4 render engine/exporter for Blender☆36Updated 2 months ago
- Spherical/zonal harmonics library☆140Updated last year
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated last year
- ☆68Updated 2 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆43Updated 3 years ago
- Global Illumination using Spherical Harmonics☆82Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 10 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 7 months ago
- ☆83Updated last year
- Project for scientific visualization☆18Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Materials for the Neural Shading Course at SIGGRAPH 2025☆60Updated this week
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- ☆19Updated 4 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- ☆79Updated last year
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆21Updated 5 years ago
- All documents related to my master thesis☆56Updated last year
- Improved Blue Noise Generator☆39Updated 2 years ago
- Adding ray traced ambient occlusion using Vulkan and OpenGL☆34Updated last year
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆63Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- small generic spatial clustering C++ library☆33Updated last month
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago