chuhuaxian / DeepAO
DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network
☆12Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for DeepAO
- ☆18Updated 3 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 5 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆34Updated 8 months ago
- ☆17Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆46Updated last month
- Spatially Hashed Radiance Cache (SHaRC) Library☆49Updated 3 months ago
- Project for scientific visualization☆18Updated 2 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆48Updated 2 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- pbrt-v4 render engine/exporter for Blender☆29Updated 6 months ago
- A simple path tracing renderer based on OptiX.☆21Updated 5 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆15Updated 4 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆39Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆81Updated 6 months ago
- ☆19Updated 11 months ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Spherical/zonal harmonics library☆136Updated 11 months ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 2 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- ☆63Updated 6 years ago
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Updated 2 years ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- ☆25Updated 8 months ago
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- Global Illumination using Spherical Harmonics☆67Updated 3 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆46Updated 4 years ago