Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.
☆17May 20, 2022Updated 4 years ago
Alternatives and similar repositories for Implicit-Volumetric-Terrains
Users that are interested in Implicit-Volumetric-Terrains are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆28Aug 11, 2022Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆42Nov 14, 2019Updated 6 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆42Mar 18, 2026Updated 2 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆38Jan 12, 2021Updated 5 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Aug 2, 2022Updated 3 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆71Dec 16, 2021Updated 4 years ago
- ☆14Sep 7, 2020Updated 5 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆146May 20, 2022Updated 4 years ago
- A framework for real-time deformations with coupled skinning cages and skeletons☆31Jan 3, 2021Updated 5 years ago
- An Interactive Tool for Cage-Based Deformations☆35Oct 24, 2018Updated 7 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Aligntune : A Modular Toolkit for Post Training Alignment of LLMs☆36Updated this week
- Python code to compute 3D parametric supershapes; additional Blender mesh generation support☆17Jan 31, 2021Updated 5 years ago
- Different Implementations of 2D Procedural Maps☆21Aug 22, 2017Updated 8 years ago
- A deep learning library with static computational graph and auto-diff in C++.☆19Feb 18, 2020Updated 6 years ago
- A C++/Python library of efficient algorithms for landscape evolution modeling☆44Jun 1, 2026Updated last week
- CUDA optimized Path Tracer☆11Dec 23, 2018Updated 7 years ago
- A demo godot project which implements draw, eraser, and undo tool☆14Mar 4, 2020Updated 6 years ago
- Code for "Continuous-Time Meta-Learning with Forward Mode Differentiation" (ICLR 2022)☆25Mar 4, 2022Updated 4 years ago
- Windows compilation of Gaussian Blue Noise https://abdallagafar.com/publications/gbn/☆10Oct 28, 2024Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c☆10Mar 29, 2021Updated 5 years ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆26Apr 11, 2024Updated 2 years ago
- Simple training pipeline for NN models required for motion matching in UE5.☆15Apr 22, 2024Updated 2 years ago
- Implementation of Complex Functional Maps☆18Jan 18, 2023Updated 3 years ago
- GDPnet: "Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation." (TVCG 2021)☆11Nov 21, 2021Updated 4 years ago
- ☆11May 4, 2022Updated 4 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆28Apr 16, 2026Updated last month
- Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"☆23Apr 8, 2026Updated 2 months ago
- ☆13Oct 29, 2020Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Implemented FABRIK (forward and backward reachable inverse kinematics) for procedural spider walk animation in unity3d☆12Sep 7, 2022Updated 3 years ago
- ☆11Oct 14, 2024Updated last year
- ☆10Nov 27, 2017Updated 8 years ago
- Implementation of the paper "Layout Embedding via Combinatorial Optimization"☆30Nov 14, 2021Updated 4 years ago
- Single-Header Reference Implementation of Rigid Coherent Point Drift in C++ / Eigen3 in < 80 LOC☆16May 28, 2021Updated 5 years ago
- 2D Wave Function Collapse as Blender Plugin☆41Oct 13, 2021Updated 4 years ago
- ☆10Jul 12, 2019Updated 6 years ago