Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.
☆19May 20, 2022Updated 4 years ago
Alternatives and similar repositories for Implicit-Volumetric-Terrains
Users that are interested in Implicit-Volumetric-Terrains are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆28Aug 11, 2022Updated 4 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆19Jul 7, 2022Updated 4 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆43Nov 14, 2019Updated 6 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Aug 2, 2022Updated 4 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆72Dec 16, 2021Updated 4 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Aug 27, 2019Updated 7 years ago
- It's like Marching Cubes but not really. Based on the algorithm described by Chien-Chang Ho et al. in Adaptive Feature Preserving Surface…☆12Apr 1, 2019Updated 7 years ago
- ☆14Sep 7, 2020Updated 6 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆30Updated this week
- An Interactive Tool for Cage-Based Deformations☆36Oct 24, 2018Updated 7 years ago
- Code to compute the prominence and isolation of mountains from digital elevation data☆41Aug 20, 2026Updated 3 weeks ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Python code to compute 3D parametric supershapes; additional Blender mesh generation support☆17Jan 31, 2021Updated 5 years ago
- A C++/Python library of efficient algorithms for landscape evolution modeling☆46Sep 7, 2026Updated last week
- A deep learning library with static computational graph and auto-diff in C++.☆19Feb 18, 2020Updated 6 years ago
- CUDA optimized Path Tracer☆10Dec 23, 2018Updated 7 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆29May 15, 2017Updated 9 years ago
- Code for "Continuous-Time Meta-Learning with Forward Mode Differentiation" (ICLR 2022)☆25Mar 4, 2022Updated 4 years ago
- Force Directed Graph tool using Unity Jobs System☆17Aug 25, 2026Updated 3 weeks ago
- 一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c☆10Mar 29, 2021Updated 5 years ago
- ☆27Jan 2, 2019Updated 7 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Simple, quick'n dirty, pathtracer☆39Jul 21, 2021Updated 5 years ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆26Apr 11, 2024Updated 2 years ago
- Large-Scale Stream Power Erosion☆52Sep 9, 2026Updated last week
- Landscape evolution models and graph processing on the GPU☆15May 28, 2023Updated 3 years ago
- A demo godot project which implements draw, eraser, and undo tool☆15Mar 4, 2020Updated 6 years ago
- ☆11May 4, 2022Updated 4 years ago
- 百度输入法的皮肤,为编程打造,☆12Dec 12, 2021Updated 4 years ago
- Implementation of the paper "Layout Embedding via Combinatorial Optimization"☆31Nov 14, 2021Updated 4 years ago
- Official Pytorch implementation of the ACM MM'21 paper: Keyframe Extraction from Motion Capture Sequences with Graph based Deep Reinforce…☆27Apr 21, 2022Updated 4 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- This is a plugin for UE4 to triangulate an implicit surface.☆16Nov 23, 2017Updated 8 years ago
- A C++ library for image painting and editing workflows which make use of deep learning.☆11Sep 3, 2025Updated last year
- C++ program that auto complete the words for user☆13Nov 1, 2017Updated 8 years ago
- Procedural 3D Terrain Generation using Generative Adversarial Networks☆40Aug 18, 2020Updated 6 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆86May 3, 2023Updated 3 years ago
- ☆11Jun 2, 2021Updated 5 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆42Jan 22, 2025Updated last year