mmerchante / organic-mesh-growthLinks
A GPU implementation of a unified approach to grown structures, implemented with Vulkan
☆50Updated 7 years ago
Alternatives and similar repositories for organic-mesh-growth
Users that are interested in organic-mesh-growth are comparing it to the libraries listed below
Sorting:
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- OpenGL 4 shader playground.☆27Updated 7 years ago
- ☆41Updated 9 years ago
- ☆40Updated 6 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Hexagonal Bokeh Blur☆104Updated 8 years ago
- Fast 3d/4d divergence-free noise for shaders.☆47Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- GPU-based SDF generator☆150Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆82Updated 9 years ago
- ☆21Updated 6 years ago
- A collection of blogs, personas and publications that act as reference points for the latest developments in Computer Graphics☆55Updated 2 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆34Updated 4 years ago
- ☆37Updated 3 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Unoptimized ray marcher in CUDA made for practice☆13Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- ☆23Updated 12 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆85Updated last year
- Tangent space calculator for Houdini☆38Updated 8 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆16Updated 8 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆24Updated 5 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago