jdupuy / HalfedgeCatmullClarkLinks
Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"
☆39Updated 9 months ago
Alternatives and similar repositories for HalfedgeCatmullClark
Users that are interested in HalfedgeCatmullClark are comparing it to the libraries listed below
Sorting:
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆34Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Renderer and BVH traversal library☆59Updated last week
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆38Updated 3 weeks ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- A library of distance and occlusion generation routines☆111Updated last month
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆28Updated last year
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Concurrent data-structure to compute binary trees in parallel☆40Updated 3 months ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- A research-oriented renderer☆104Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Spherical/zonal harmonics library☆142Updated last month
- Offline renderer used for my blog posts☆107Updated 7 years ago
- Voxelization of a triangle in 3D. Pure math demo.☆35Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- 3D painting tool☆39Updated 12 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 3 years ago
- Improved Blue Noise Generator☆40Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year