jdupuy / HalfedgeCatmullClarkLinks
Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"
☆40Updated 11 months ago
Alternatives and similar repositories for HalfedgeCatmullClark
Users that are interested in HalfedgeCatmullClark are comparing it to the libraries listed below
Sorting:
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆28Updated last year
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated 2 months ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Renderer and BVH traversal library☆58Updated 3 weeks ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- A library of distance and occlusion generation routines☆112Updated 3 months ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- Automatic UV Unwrapping Library for Dust3D☆92Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- ☆25Updated 3 weeks ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- Source code for the EON rough diffuse BRDF model☆42Updated 5 months ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Spherical/zonal harmonics library☆143Updated this week
- ☆80Updated last year
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆141Updated 4 years ago
- Improved Blue Noise Generator☆41Updated last month
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago