jdupuy / HalfedgeCatmullClarkLinks
Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"
☆38Updated 5 months ago
Alternatives and similar repositories for HalfedgeCatmullClark
Users that are interested in HalfedgeCatmullClark are comparing it to the libraries listed below
Sorting:
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆25Updated last year
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Renderer and BVH traversal library☆59Updated 8 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated last year
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 10 months ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D☆87Updated 5 years ago
- 3D painting tool☆39Updated 12 years ago
- DirectX Raytracing Path Tracer☆58Updated 3 years ago