brentrwilliams / Sparse-Voxel-DAGs
This is the repository for my masters thesis based on the paper High-Resolution Sparse Voxel DAGs
☆23Updated 9 years ago
Alternatives and similar repositories for Sparse-Voxel-DAGs:
Users that are interested in Sparse-Voxel-DAGs are comparing it to the libraries listed below
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆111Updated 9 years ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Updated last year
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆68Updated 10 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- Libraries for GPU FX simulation & rendering☆59Updated 5 years ago
- 3D painting tool☆38Updated 11 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated last month
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Real time sparse voxel octree renderer☆37Updated last year
- A demo of ambient occlusion map baking using DXR☆63Updated 2 years ago
- ☆114Updated 6 months ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 9 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Dual Contoruing implemented in C++☆92Updated 5 years ago
- Improved Blue Noise Generator☆39Updated last year
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago