electronicarts / siggraph-asia-2019-gataLinks
Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"
☆41Updated 6 years ago
Alternatives and similar repositories for siggraph-asia-2019-gata
Users that are interested in siggraph-asia-2019-gata are comparing it to the libraries listed below
Sorting:
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17Updated 3 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆37Updated 5 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated last year
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 9 months ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆60Updated 8 months ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆112Updated 4 years ago
- ☆112Updated 5 years ago
- ☆81Updated 4 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 5 years ago
- This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL…☆12Updated 8 months ago
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆14Updated 5 years ago
- Physically Based Rendering Scenes☆15Updated 4 years ago
- Source code for the article "Animation Blend Spaces without Triangulation"☆36Updated last year
- Some awesome researches about cloth(modeling, rendering, simulation etc)☆63Updated 5 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 3 years ago
- NVIDIA RTX Texture Filtering SDK☆17Updated 4 months ago
- Source code for the article Propagating Velocities through Animation Systems☆39Updated 2 years ago
- NVIDIA RTX Character Rendering SDK☆86Updated last month
- OpenGL implementation of realtime hair simulation and rendering.☆38Updated 6 years ago
- Ava Capture is a distributed system to control and record several cameras from a central UI. This system would typically be used for a ph…☆82Updated last week
- ☆116Updated 6 years ago
- With adaptive merging we reduce computation time in rigid body simulations.☆43Updated 5 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆26Updated last year
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆77Updated 3 years ago
- Code for the paper "MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping"☆17Updated 2 years ago
- A hair strand rendering tool using the Dear ImGui.☆78Updated 4 months ago
- ☆65Updated 2 years ago