bernardosulzbach / self-organizing-tree-modelsLinks
C++ implementation of self-organizing tree models for image synthesis
☆15Updated 5 years ago
Alternatives and similar repositories for self-organizing-tree-models
Users that are interested in self-organizing-tree-models are comparing it to the libraries listed below
Sorting:
- ☆19Updated 4 years ago
- ☆68Updated 2 years ago
- ☆70Updated 5 years ago
- ☆111Updated 5 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated 11 months ago
- ☆33Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 5 years ago
- With adaptive merging we reduce computation time in rigid body simulations.☆43Updated 4 years ago
- Some awesome researches about cloth(modeling, rendering, simulation etc)☆62Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆75Updated 3 years ago
- try to reimplement Euler based fluid☆48Updated 4 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆76Updated 5 years ago
- A research-oriented renderer☆104Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 6 months ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆85Updated 2 months ago
- A GPU Ray Tracer☆50Updated 4 years ago
- ☆79Updated last year
- A differential theory of radiative transfer☆63Updated 5 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- ☆84Updated last year
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- ☆18Updated last year
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆42Updated last week
- ☆128Updated 4 months ago
- ☆81Updated 4 years ago
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆137Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 11 months ago