bernardosulzbach / self-organizing-tree-modelsLinks
C++ implementation of self-organizing tree models for image synthesis
☆15Updated 4 years ago
Alternatives and similar repositories for self-organizing-tree-models
Users that are interested in self-organizing-tree-models are comparing it to the libraries listed below
Sorting:
- ☆19Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- ☆18Updated last year
- ☆112Updated 5 years ago
- ☆68Updated 2 years ago
- Some awesome researches about cloth(modeling, rendering, simulation etc)☆62Updated 5 years ago
- ☆33Updated 3 years ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆9Updated 4 years ago
- ☆81Updated 3 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆74Updated 5 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆39Updated 9 months ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 9 months ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- With adaptive merging we reduce computation time in rigid body simulations.☆43Updated 4 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 3 years ago
- ☆70Updated 5 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- ☆32Updated 3 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 6 months ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 4 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- ☆39Updated 3 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- A GPU Ray Tracer☆50Updated 4 years ago
- PIC/FLIP/APIC fluid simulation☆37Updated 3 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆91Updated last year