armory3d / sdfgenLinks
GPU-based SDF generator
☆150Updated 7 years ago
Alternatives and similar repositories for sdfgen
Users that are interested in sdfgen are comparing it to the libraries listed below
Sorting:
- Fast (er) implementation of dual contouring which avoids the octree☆165Updated 8 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Spherical Harmonic Tools☆103Updated 9 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 10 months ago
- Graphics and physics research, snippets, demos☆133Updated 9 years ago
- ☆66Updated 6 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Spherical/zonal harmonics library☆140Updated last year
- A research-oriented renderer☆104Updated 3 years ago
- Dual Contoruing implemented in C++☆98Updated 6 years ago
- Global Illumination using Spherical Harmonics☆83Updated 4 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- ☆41Updated 9 years ago
- ☆98Updated 3 years ago
- Mesh Decimation Tool☆97Updated 10 years ago
- ☆144Updated 5 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆170Updated 8 years ago
- ☆114Updated last year
- ☆48Updated 9 years ago