armory3d / sdfgenLinks
GPU-based SDF generator
☆150Updated 7 years ago
Alternatives and similar repositories for sdfgen
Users that are interested in sdfgen are comparing it to the libraries listed below
Sorting:
- Fast (er) implementation of dual contouring which avoids the octree☆164Updated 8 years ago
- ☆66Updated 6 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆50Updated 7 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 7 months ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆153Updated 3 months ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
- Global Illumination using Spherical Harmonics☆77Updated 4 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆261Updated 3 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆169Updated 8 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- ☆102Updated 8 years ago
- Spherical/zonal harmonics library☆139Updated last year
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 10 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Updated 5 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆143Updated 3 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆83Updated 2 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- ☆143Updated 5 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 5 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆124Updated 7 years ago