armory3d / sdfgen
GPU-based SDF generator
☆149Updated 6 years ago
Related projects: ⓘ
- Fast (er) implementation of dual contouring which avoids the octree☆156Updated 7 years ago
- Seamlessly erase seams from your favorite 3D models.☆112Updated 10 months ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆248Updated 3 years ago
- ☆66Updated 5 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆94Updated 5 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆70Updated 4 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 6 years ago
- Efficient rendering with distance fields☆83Updated 7 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆119Updated 5 years ago
- Spherical/zonal harmonics library☆134Updated 9 months ago
- Spherical Harmonic Tools☆102Updated 8 years ago
- Graphics and physics research, snippets, demos☆129Updated 8 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆102Updated 4 years ago
- Global Illumination using Spherical Harmonics☆67Updated 3 years ago
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆84Updated 5 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆226Updated 7 years ago
- Dual Contoruing implemented in C++☆86Updated 5 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆97Updated 7 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆132Updated 3 years ago
- Fast mesh simplification via edge collapsing☆131Updated 7 years ago
- ☆100Updated 8 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆71Updated 2 years ago
- The code in this tutorial implements a BVH acceleration structure☆76Updated 4 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 7 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆170Updated 5 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆138Updated last month
- A C++ Microfacet BRDF Fitting and Rendering Library☆119Updated last year
- sandbox for various 3d math, geometry, graphics and physics code☆231Updated 7 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆115Updated 6 years ago
- A research-oriented renderer☆102Updated 2 years ago