stefalie / shapeml
ShapeML is a rule- or grammar-based procedural 3D modeling framework.
☆80Updated last year
Related projects ⓘ
Alternatives and complementary repositories for shapeml
- ☆140Updated 2 years ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆192Updated 3 years ago
- Signed Distance Function Sculpting☆51Updated 7 years ago
- ☆34Updated 5 months ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆98Updated 4 years ago
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆14Updated 2 years ago
- Seamlessly erase seams from your favorite 3D models.☆116Updated last week
- Houdini's glTF integration☆46Updated last year
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆25Updated 2 years ago
- A Graph-Based Procedural Modelling Library☆20Updated 3 weeks ago
- FlatlandRT is a 2D ray tracer visualization tool.☆72Updated 2 weeks ago
- C2 is a webgpu renderer focused on realism and ease of experimentation☆44Updated last week
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆103Updated 2 years ago
- Automatic UV Unwrapping Library for Dust3D☆83Updated 4 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- Procedural architecture generator☆15Updated 6 years ago
- 🧊 A graphical program for exploring marching cubes + compute shaders in real-time.☆36Updated 4 years ago
- ☆75Updated 9 months ago
- A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple d…☆73Updated 4 years ago
- fast voronoi☆35Updated last year
- An example implementation of OpenPBR in a WebGL pathtracer☆34Updated 2 weeks ago
- Fast and robust triangle-triangle intersection test with high precision for cross and coplanar triangles based on the algorithm by Devill…☆43Updated 2 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆34Updated 10 months ago
- C++ API/library for 3D polygonal mesh modeling☆42Updated 3 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆48Updated 2 years ago
- straight skeleton code implementing Aichholzer and Aurenhammer's Triangulation based algorithm☆20Updated 3 years ago
- Chromium build with hardware accelerated ray tracing☆59Updated 4 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆46Updated 3 years ago
- A WebGL2 Enterprise PBR sample renderer☆139Updated 2 years ago