emilk / Dual-ContouringLinks
Dual Contoruing implemented in C++
☆93Updated 6 years ago
Alternatives and similar repositories for Dual-Contouring
Users that are interested in Dual-Contouring are comparing it to the libraries listed below
Sorting:
- Fast (er) implementation of dual contouring which avoids the octree☆162Updated 8 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆168Updated 8 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 10 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆174Updated 5 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆85Updated 8 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆102Updated 8 years ago
- voxel Terrain using marching cubes and transvoxel☆111Updated 7 years ago
- Mesh Decimation Tool☆97Updated 9 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆284Updated 2 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆305Updated 8 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 4 years ago
- Implements a simple, readable naive surface nets algorithm☆67Updated 9 months ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Fast mesh simplification via edge collapsing☆134Updated 8 years ago
- SOLID - Software Library for Interference Detection☆101Updated 2 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆116Updated 13 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- found and rescued from code.google.com☆70Updated 8 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆136Updated 3 years ago
- A procedural geometry generation library for C++11☆223Updated 2 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 8 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 4 months ago
- ☆90Updated 13 years ago