emilk / Dual-ContouringLinks
Dual Contoruing implemented in C++
☆98Updated 6 years ago
Alternatives and similar repositories for Dual-Contouring
Users that are interested in Dual-Contouring are comparing it to the libraries listed below
Sorting:
- Fast (er) implementation of dual contouring which avoids the octree☆165Updated 8 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆178Updated 6 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆170Updated 8 years ago
- A library of distance and occlusion generation routines☆112Updated 3 weeks ago
- Mesh Decimation Tool☆97Updated 10 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- Fast mesh simplification via edge collapsing☆134Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- SOLID - Software Library for Interference Detection☆100Updated 2 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆87Updated 8 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- A procedural geometry generation library for C++11☆230Updated 2 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆346Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆129Updated 3 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆142Updated 4 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆284Updated 2 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 7 months ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆113Updated 10 years ago
- Research 3D Engine for rendering, animation and processing☆103Updated last week
- voxel Terrain using marching cubes and transvoxel☆111Updated 8 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- ☆114Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago