Dual Contoruing implemented in C++
☆100Apr 9, 2019Updated 6 years ago
Alternatives and similar repositories for Dual-Contouring
Users that are interested in Dual-Contouring are comparing it to the libraries listed below
Sorting:
- An implementation of the Dual Contouring algorithm based on the reference code☆172Sep 27, 2016Updated 9 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆168May 30, 2017Updated 8 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆322Oct 23, 2016Updated 9 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Jul 9, 2014Updated 11 years ago
- C/C++ Isosurface Extraction library☆14Jan 5, 2017Updated 9 years ago
- Demonstration code for Marching Cubes and Dual Contouring☆322May 4, 2023Updated 2 years ago
- Dual Marching Cubes Implementation in C++☆65Sep 28, 2020Updated 5 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆183Aug 14, 2019Updated 6 years ago
- Real-time meshing the contours of 3D scalar fields with the dual contouring algorithm in plain C++ and OpenGL/CUDA. Along with seam handl…☆17May 9, 2024Updated last year
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆89May 30, 2017Updated 8 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Feb 14, 2017Updated 9 years ago
- Complete source for my experimental voxel engine☆116Oct 9, 2017Updated 8 years ago
- Work-in-progress "voxel" game or game engine.☆18Sep 24, 2014Updated 11 years ago
- Automatic reloader of constants during runtime, featuring type inference. Written in C++11.☆14May 10, 2015Updated 10 years ago
- Isosurface extraction using largely undiscovered techniques.☆141Mar 7, 2018Updated 7 years ago
- voxel Terrain using marching cubes and transvoxel☆112Jun 5, 2017Updated 8 years ago
- Transvoxel implementation in C# for XNA☆76Jul 16, 2019Updated 6 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆296Jul 9, 2016Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- Global Illumination in 2D☆17Jun 9, 2018Updated 7 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆143Aug 28, 2021Updated 4 years ago
- Bounding Interval Hierarchy and Bounding Volume Hierarchy for Node.js☆23Apr 15, 2018Updated 7 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14May 11, 2024Updated last year
- Kapsul 3D modeler 1999-2002☆14Feb 6, 2018Updated 8 years ago
- Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!☆380Aug 6, 2021Updated 4 years ago
- Low poly font rendering system. Uses triangles not textures, for always sharp edges.☆17May 11, 2023Updated 2 years ago
- My playground of C++ game engine ideas.☆15Sep 19, 2016Updated 9 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆830Sep 7, 2015Updated 10 years ago
- Voxel Editor and Game in One☆45Nov 8, 2019Updated 6 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Apr 29, 2018Updated 7 years ago
- A portable CPU profiler with ASCII,CSV,TSV,Markdown,chrome://tracing support (C++11)☆65Mar 10, 2016Updated 9 years ago
- A procedural planet generator made in OpenGL 4.4☆17Aug 19, 2014Updated 11 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Jul 10, 2017Updated 8 years ago
- worley noise☆35Oct 6, 2014Updated 11 years ago
- ☆35Mar 27, 2024Updated last year
- Infinite world using MDC☆23Oct 17, 2016Updated 9 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Jun 10, 2018Updated 7 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Feb 19, 2014Updated 12 years ago
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago