neil3d / 50YearsOfRayTracingView external linksLinks
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
☆457May 29, 2023Updated 2 years ago
Alternatives and similar repositories for 50YearsOfRayTracing
Users that are interested in 50YearsOfRayTracing are comparing it to the libraries listed below
Sorting:
- A comprehensive collection of Physically Based Rendering resources.☆117Jan 21, 2021Updated 5 years ago
- 图形学论文实现☆1,537Mar 6, 2022Updated 3 years ago
- My path tracer☆534Jun 25, 2023Updated 2 years ago
- 虚幻4引擎的一些编程实践分享☆337Jul 18, 2022Updated 3 years ago
- App of RTR, PTR and Editor☆799Mar 4, 2022Updated 3 years ago
- This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepa…☆2,377Mar 31, 2022Updated 3 years ago
- High-Performance Rendering Framework on Stream Architectures☆985Feb 6, 2026Updated last week
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆701Dec 17, 2019Updated 6 years ago
- 为高性能而生的游戏运行时与工具箱☆921Oct 20, 2025Updated 3 months ago
- my dx12 playground☆587Feb 1, 2023Updated 3 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆595Dec 13, 2025Updated 2 months ago
- Graphic Engine & Game Engine lists☆2,226Dec 31, 2025Updated last month
- 《全局光照技术:从离线到实时渲染》☆1,127Jan 7, 2024Updated 2 years ago
- A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling …☆387Oct 23, 2018Updated 7 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,509Dec 8, 2025Updated 2 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆571Nov 26, 2025Updated 2 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,035Feb 9, 2024Updated 2 years ago
- Nori: an educational ray tracer☆897Mar 26, 2024Updated last year
- Real-Time Rendering Framework☆3,087Jan 7, 2025Updated last year
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,465Jun 26, 2025Updated 7 months ago
- ☆26Dec 31, 2021Updated 4 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- Real-time path tracing library and sample☆887Nov 26, 2025Updated 2 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆496Jul 20, 2025Updated 6 months ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆210May 6, 2025Updated 9 months ago
- Utopia Game Engine 无境游戏引擎☆493Apr 26, 2022Updated 3 years ago
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆1,983Oct 12, 2019Updated 6 years ago
- Physically based renderer☆29Dec 9, 2021Updated 4 years ago
- ☆21Mar 18, 2024Updated last year
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆52Aug 17, 2022Updated 3 years ago
- GPU Raytracer from scratch in C++/CUDA☆957Jul 21, 2022Updated 3 years ago
- My offline renderer for learning.☆145Nov 19, 2025Updated 2 months ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆932Aug 15, 2022Updated 3 years ago
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,300Dec 27, 2025Updated last month
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 4 years ago
- a simple physical based rendering renderer.☆13Sep 29, 2022Updated 3 years ago
- Curated list of ray tracing resources☆653Oct 23, 2025Updated 3 months ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆232Oct 23, 2024Updated last year