neil3d / 50YearsOfRayTracingLinks
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
☆449Updated 2 years ago
Alternatives and similar repositories for 50YearsOfRayTracing
Users that are interested in 50YearsOfRayTracing are comparing it to the libraries listed below
Sorting:
- Utopia Game Engine 无境游戏引擎☆491Updated 3 years ago
- 现代图形绘制流水线原理与实践,作业框架。☆348Updated last year
- App of RTR, PTR and Editor☆790Updated 3 years ago
- CPU & GPU RTX based on OpenGL☆399Updated 4 years ago
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆149Updated 2 years ago
- my first cpu render engine. the main purpos is learning.☆312Updated 5 years ago
- A c++ implemtation of software rasterization application with pbr☆248Updated 3 years ago
- A tiny soft-renderer built from scratch using C++ 11☆185Updated 3 years ago
- An experimental rendering engine☆345Updated 4 years ago
- My cpu offline renderer for learning.☆146Updated 5 months ago
- Ubpa Graphics Mathematics☆323Updated 3 years ago
- Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL☆288Updated 3 years ago
- 《全局光照技术:从离线到实时渲染》☆1,097Updated last year
- my dx12 playground☆578Updated 2 years ago
- Computer-Graphics-Resources☆281Updated last year
- a simple c++ soft raster renderer 简单的光栅化渲染器☆140Updated 4 years ago
- 为高性能而生的游戏运行时与工具箱☆837Updated this week
- 图形学论文实现☆1,494Updated 3 years ago
- My path tracer☆528Updated last year
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆684Updated 5 years ago
- Note from tiny renderer project☆79Updated 4 years ago
- 记录3D开发内容,学习过程中的总结和记录,包括引擎、图形、OpenGL、Shader等,保持更新ing.☆215Updated 3 years ago
- Ray Tracing 学习笔记☆65Updated 6 years ago
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,202Updated last month
- Gamebaby Rock Sun's D3D12 C-Style Sample for beginner☆252Updated last year
- The Luna Engine v0.6 Source Code.☆213Updated 2 years ago
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆72Updated 2 years ago
- SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.☆527Updated 2 years ago
- Distributed Monte Carlo Path Tracer 分布蒙特卡洛路径追踪器☆202Updated 7 years ago
- A simple DirectX-12 tutorial☆89Updated 2 years ago