pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
☆1,305Dec 27, 2025Updated 2 months ago
Alternatives and similar repositories for pbrtbook
Users that are interested in pbrtbook are comparing it to the libraries listed below
Sorting:
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,525Dec 8, 2025Updated 2 months ago
- 《Real-Time Rendering 4th》 (RTR4) 中文翻译☆3,074Mar 13, 2025Updated 11 months ago
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆1,984Oct 12, 2019Updated 6 years ago
- 图形学论文实现☆1,538Mar 6, 2022Updated 3 years ago
- Piccolo (formerly Pilot) – mini game engine for games104☆6,554Sep 30, 2024Updated last year
- 《全局光照技术:从离线到实时渲染》☆1,127Jan 7, 2024Updated 2 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,054Sep 3, 2023Updated 2 years ago
- Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference☆3,791Dec 12, 2022Updated 3 years ago
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆73Jul 22, 2022Updated 3 years ago
- Vulkan中文教程☆767Nov 9, 2025Updated 3 months ago
- High-Performance Rendering Framework on Stream Architectures☆989Feb 27, 2026Updated last week
- 为高性能而生的游戏运行时与工具箱☆918Oct 20, 2025Updated 4 months ago
- 可编程渲染管线实现,帮助初学者学习渲染☆1,442Sep 23, 2024Updated last year
- 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.☆9,865Oct 16, 2021Updated 4 years ago
- 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Rea…☆2,659Apr 23, 2018Updated 7 years ago
- Must-read and classic books of computational geometry and computer graphics☆1,474Jul 7, 2024Updated last year
- App of RTR, PTR and Editor☆798Mar 4, 2022Updated 4 years ago
- This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepa…☆2,383Mar 31, 2022Updated 3 years ago
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,169Nov 5, 2025Updated 4 months ago
- Real-Time Rendering Framework☆3,093Jan 7, 2025Updated last year
- C++ game engine project, for learning, practice and experiment.☆642Jun 29, 2025Updated 8 months ago
- 从零编写游戏引擎教程 Writing a game engine tutorial from scratch☆3,513Apr 19, 2024Updated last year
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆456May 29, 2023Updated 2 years ago
- BRDF Explorer☆2,240Apr 21, 2023Updated 2 years ago
- Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL☆303Apr 12, 2022Updated 3 years ago
- 现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x☆1,666Feb 23, 2025Updated last year
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆596Dec 13, 2025Updated 2 months ago
- Utopia Game Engine 无境游戏引擎☆492Apr 26, 2022Updated 3 years ago
- Graphic Engine & Game Engine lists☆2,226Dec 31, 2025Updated 2 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆574Feb 16, 2026Updated 2 weeks ago
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,705Aug 9, 2024Updated last year
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆330May 15, 2024Updated last year
- 现代图形绘制流水线原理与实践,作业框架。☆355Jul 23, 2023Updated 2 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,672Updated this week
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆108Apr 23, 2023Updated 2 years ago
- 图形学随笔☆50Feb 21, 2023Updated 3 years ago
- 3D Software Renderer in 700 Lines !!☆2,324Sep 23, 2024Updated last year
- A brief computer graphics / rendering course☆23,266Nov 21, 2025Updated 3 months ago
- Turbo is rendering engine base Vulkan☆122Updated this week