Apress / Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
☆887Updated 2 years ago
Alternatives and similar repositories for Ray-Tracing-Gems-II:
Users that are interested in Ray-Tracing-Gems-II are comparing it to the libraries listed below
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆987Updated 3 years ago
- Example scenes for pbrt-v4☆409Updated last year
- Lighthouse 2 framework for real-time ray tracing☆852Updated 9 months ago
- GPU Raytracer from scratch in C++/CUDA☆867Updated 2 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆963Updated 11 months ago
- Simple Open-source Ray Tracer☆883Updated 7 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,455Updated 5 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆748Updated this week
- Vulkan Real-time Path Tracer Engine☆495Updated 3 years ago
- Getting Started with RTX Ray Tracing☆661Updated 4 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,311Updated last month
- Ray tracing glTF scene with Vulkan☆589Updated 2 weeks ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆830Updated 3 years ago
- ☆841Updated 3 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,904Updated last year
- RTX Global Illumination (RTXGI)☆709Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,414Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆841Updated 9 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆608Updated last month
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆436Updated 2 months ago
- Unreal Engine Sky Atmosphere Rendering Technique☆731Updated 2 years ago
- AMD ARR team rendering framework☆382Updated 11 months ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆399Updated 5 years ago
- A Vulkan renderer written from scratch on stream☆1,425Updated this week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,271Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆707Updated 9 months ago
- Code accompanying the blog post on bvh construction.☆406Updated 4 months ago
- ☆889Updated 2 weeks ago
- Advanced Vulkan rendering engine prototype☆592Updated 8 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆747Updated 9 months ago