A comprehensive collection of Physically Based Rendering resources.
☆119Jan 21, 2021Updated 5 years ago
Alternatives and similar repositories for awesome-pbr
Users that are interested in awesome-pbr are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆459May 29, 2023Updated 3 years ago
- Direct Volume Rendering Path Tracer☆14Apr 3, 2020Updated 6 years ago
- A visual tool for the .memreport file generated by the UnrealEngine☆12Mar 3, 2023Updated 3 years ago
- Not so tiny path tracer☆24Jan 3, 2023Updated 3 years ago
- Photos-AI Photos-AI-2024 AI-PHOTOS AI AI-BOT Photos-AI-bot ai-bot-generate-photos Photos-AI-2024-download Photos-AI-setup Photos-AI-202…☆11Nov 30, 2024Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 5 years ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆48May 13, 2026Updated 2 months ago
- A homebrew 3D game engine, written in C++. Scalable multithreading, modular, data-driven, Lua scripting, deferred rendering, multithreade…☆14Feb 19, 2025Updated last year
- Simple path tracer that uses Q-Learning for path guiding☆15Oct 30, 2020Updated 5 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated 11 months ago
- .Net/Unity lightweight allocation free Task-like object☆15Sep 30, 2020Updated 5 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated 10 months ago
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆2,016Oct 12, 2019Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Feb 20, 2026Updated 5 months ago
- ☆19Jun 21, 2021Updated 5 years ago
- 虚幻4引擎的一些编程实践分享☆341Jul 18, 2022Updated 4 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Dec 12, 2023Updated 2 years ago
- This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepa …☆2,398Mar 31, 2022Updated 4 years ago
- 一些项目中的公共测试,项目之间通用的一些东西☆17Jan 9, 2020Updated 6 years ago
- BRDF Explorer☆2,264Apr 21, 2023Updated 3 years ago
- An implementation of Kinematic Character Controller with Netick Networking☆15Nov 15, 2023Updated 2 years ago
- ☆14Apr 27, 2019Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- implementation of nori the raytracer☆10Aug 12, 2019Updated 6 years ago
- Classic Sponza scene remastered with Unreal Engine.☆15Jul 15, 2024Updated 2 years ago
- 图形学论文实现☆1,542Mar 6, 2022Updated 4 years ago
- An example of simple automation using Unreal Engine 5☆23May 6, 2024Updated 2 years ago
- 光线追踪精粹(暂定名)☆37Aug 13, 2019Updated 6 years ago
- ☆26Jul 11, 2019Updated 7 years ago
- Minesweeper Editor Tool. Fully made with Slate☆16Aug 19, 2025Updated 11 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,649Jun 14, 2026Updated last month
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,328May 9, 2026Updated 2 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Implementation of Moment Shadow Mapping technique using OpenGL☆17May 12, 2023Updated 3 years ago
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆44Mar 14, 2019Updated 7 years ago
- Code release for SIGGRAPH 2025 paper "Uncertainty for SVBRDF Acquisition using Frequency Analysis"☆16Apr 23, 2026Updated 3 months ago
- インスタントラジオシティ。VPLを発射する。☆18Feb 19, 2014Updated 12 years ago
- ☆30Dec 14, 2025Updated 7 months ago
- A program for rendering hexahedral meshes in the form of transparent volumes.☆15May 25, 2026Updated 2 months ago
- GLSL code for SIGGRAPH 2023 paper, entitled "Potentially Visible Hidden-Volume Rendering for Multi-View Warping"☆17May 25, 2023Updated 3 years ago