mollnn / nuRayLinks
Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet
☆22Updated 3 years ago
Alternatives and similar repositories for nuRay
Users that are interested in nuRay are comparing it to the libraries listed below
Sorting:
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆23Updated 6 months ago
- Physically based renderer☆28Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆50Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- CPU Physically Based Renderer [2020-]☆16Updated 2 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 4 years ago
- ☆26Updated 4 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 3 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated 2 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- My renderer for learning☆20Updated 6 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆39Updated 4 months ago
- Various Volume Renders / Scenes for pbrt-v4☆33Updated 3 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆95Updated 3 years ago
- Volumetric path tracer written in C++☆47Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated 2 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆52Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated last year
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆37Updated 4 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Updated last year
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆75Updated 5 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Updated 4 years ago
- ☆23Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆25Updated 2 years ago
- ☆61Updated 3 years ago
- ☆17Updated 2 years ago
- A simple interactive ray-tracing renderer.☆50Updated last year
- White furnace test implementation for GGX/Smith☆38Updated 8 years ago