QianMo / PBR-White-PaperView external linksLinks
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
☆1,983Oct 12, 2019Updated 6 years ago
Alternatives and similar repositories for PBR-White-Paper
Users that are interested in PBR-White-Paper are comparing it to the libraries listed below
Sorting:
- 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Rea…☆2,655Apr 23, 2018Updated 7 years ago
- 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.☆9,854Oct 16, 2021Updated 4 years ago
- BRDF Explorer☆2,243Apr 21, 2023Updated 2 years ago
- App of RTR, PTR and Editor☆799Mar 4, 2022Updated 3 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆701Dec 17, 2019Updated 6 years ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,109Apr 26, 2018Updated 7 years ago
- Unity Post Processing Stack Library | Unity引擎的高品质后处理库☆3,501Jul 14, 2023Updated 2 years ago
- Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference☆3,783Dec 12, 2022Updated 3 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆939Dec 9, 2019Updated 6 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,054Sep 3, 2023Updated 2 years ago
- This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepa…☆2,377Mar 31, 2022Updated 3 years ago
- 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders☆4,274Oct 14, 2021Updated 4 years ago
- 《全局光照技术:从离线到实时渲染》☆1,127Jan 7, 2024Updated 2 years ago
- 图形学论文实现☆1,537Mar 6, 2022Updated 3 years ago
- Piccolo (formerly Pilot) – mini game engine for games104☆6,549Sep 30, 2024Updated last year
- 书籍《Unity Shader入门精要》源代码☆6,008Feb 23, 2023Updated 2 years ago
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,301Dec 27, 2025Updated last month
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,171Nov 5, 2025Updated 3 months ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆2,122May 26, 2023Updated 2 years ago
- ☆514Dec 12, 2023Updated 2 years ago
- 扩展Unity的Standard PBR☆434Feb 27, 2019Updated 6 years ago
- Unity Graphics - Including Scriptable Render Pipeline☆2,871Updated this week
- Unity Basic Shader☆622Jun 12, 2024Updated last year
- 《Real-Time Rendering 4th》 (RTR4) 中文翻译☆3,062Mar 13, 2025Updated 11 months ago
- my dx12 playground☆587Feb 1, 2023Updated 3 years ago
- UnityChanToonShaderVer2 Project / v.2.0.9 Release☆4,069Oct 15, 2024Updated last year
- Graphic Engine & Game Engine lists☆2,226Dec 31, 2025Updated last month
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,509Dec 8, 2025Updated 2 months ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,660Updated this week
- NPR-Cartoon-Shader-Library for Unity3D☆80Mar 23, 2018Updated 7 years ago
- 3D Software Renderer in 700 Lines !!☆2,323Sep 23, 2024Updated last year
- A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP☆7,437Feb 4, 2026Updated last week
- Unity可编程渲染管线造轮子项目☆303Nov 27, 2021Updated 4 years ago
- Light probe generation and BRDF authoring for physically based shading.☆813Aug 18, 2021Updated 4 years ago
- Real-Time Rendering Framework☆3,087Jan 7, 2025Updated last year
- RenderDoc is a stand-alone graphics debugging tool.☆10,395Updated this week
- 配合我的知乎专栏写的项目☆1,809Sep 16, 2023Updated 2 years ago
- Demo Project using the Universal RP from Unity3D☆2,727Dec 5, 2025Updated 2 months ago
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,705Aug 9, 2024Updated last year