QianMo / PBR-White-PaperLinks
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
☆1,970Updated 6 years ago
Alternatives and similar repositories for PBR-White-Paper
Users that are interested in PBR-White-Paper are comparing it to the libraries listed below
Sorting:
- 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Rea …☆2,650Updated 7 years ago
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,283Updated last month
- 《全局光照技术:从离线到实时渲染》☆1,123Updated last year
- App of RTR, PTR and Editor☆796Updated 3 years ago
- 《Real-Time Rendering 4th》 (RTR4) 中文翻译☆3,010Updated 9 months ago
- 现代图形绘制流水线原理与实践,作业框架。☆356Updated 2 years ago
- 可编程渲染管线实现,帮助初学者学习渲染☆1,430Updated last year
- 图形学论文实现☆1,535Updated 3 years ago
- This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepa…☆2,372Updated 3 years ago
- Must-read and classic books of computational geometry and computer graphics☆1,455Updated last year
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,103Updated 7 years ago
- A c++ implemtation of software rasterization application with pbr☆253Updated 4 years ago
- My first book for our QQ group☆544Updated 3 years ago
- 3D Software Renderer in 700 Lines !!☆2,314Updated last year
- 配合我的知乎专栏写的项目☆1,805Updated 2 years ago
- Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference☆3,762Updated 3 years ago
- Utopia Game Engine 无境游戏引擎☆492Updated 3 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆695Updated 6 years ago
- BRDF Explorer☆2,228Updated 2 years ago
- Computer-Graphics-Resources☆290Updated 2 years ago
- 为高性能而生的游戏运行时与工具箱☆903Updated 2 months ago
- 图书,存放在这里,权当是个云盘。☆155Updated 6 years ago
- share my data☆501Updated last year
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆457Updated 2 years ago
- Vulkan中文教程☆764Updated last month
- 现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x☆1,656Updated 10 months ago
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆150Updated 3 years ago
- GAMES101、GAMES202作业全解☆273Updated 2 years ago
- 基于C++实现的一个光栅化软渲染器☆129Updated 2 years ago
- CPU & GPU RTX based on OpenGL☆399Updated 5 years ago