一些优秀的图形学相关资料的索引,侧重于中文社区中的资源
☆54Aug 17, 2022Updated 3 years ago
Alternatives and similar repositories for awesome-graphics-cn
Users that are interested in awesome-graphics-cn are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- notes and related materials for GAMES103☆87Feb 22, 2022Updated 4 years ago
- A Latex Version Note of GAMES101☆27Feb 18, 2022Updated 4 years ago
- Ilum graphics playground for learning☆155Mar 24, 2025Updated last year
- ☆23Mar 18, 2024Updated 2 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆45Jun 1, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆74May 27, 2022Updated 4 years ago
- A ray tracing renderer written in C++20☆19Feb 10, 2023Updated 3 years ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆459May 29, 2023Updated 3 years ago
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated 2 years ago
- ☆26Mar 15, 2022Updated 4 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆34Jun 25, 2026Updated 3 weeks ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- 学习GAMES101 和 GAMES202的学习笔记记录📒☆13Oct 14, 2021Updated 4 years ago
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Mar 17, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ReSTIR-GI implementation in Mitsuba3☆18Jul 17, 2023Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 4 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Test project for Unity ECS Character Controller☆11Sep 8, 2023Updated 2 years ago
- A collection of blogs, personas and publications that act as reference points for the latest developments in Computer Graphics☆56Nov 16, 2022Updated 3 years ago
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 5 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- Homeworks for GAMES103-基于物理的计算机动画和模拟-王华民☆27Mar 18, 2022Updated 4 years ago
- [SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.☆62Jul 24, 2025Updated 11 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Unity3d项目研发方面的技术总结☆12Jun 15, 2023Updated 3 years ago
- Provides a set of functions for performing coordinate-based tensor calculations with a focus on general relativity and black holes in par…☆11Jan 20, 2021Updated 5 years ago
- Vulkan TTF font rendering using bezier curves☆12Feb 24, 2019Updated 7 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 8 years ago
- Physically based renderer☆29Dec 9, 2021Updated 4 years ago
- Codes to reproduce results in the paper☆10Apr 9, 2021Updated 5 years ago
- ☆12Sep 27, 2020Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆209Mar 7, 2026Updated 4 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- This is a paper list about the most important techs and some hard core knowledge about ray tracing.☆28Dec 23, 2022Updated 3 years ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆340May 15, 2024Updated 2 years ago
- Taichi implementation of tiny-cuda-nn☆10Dec 11, 2022Updated 3 years ago
- ☆76Jan 3, 2022Updated 4 years ago
- ☆13Jan 7, 2025Updated last year
- The python code for creating the transfer function, sensitivity curve and PI curve in 1901.09624☆11Aug 30, 2021Updated 4 years ago
- Dynamic sky addon for t3d.☆13May 13, 2025Updated last year