一些优秀的图形学相关资料的索引,侧重于中文社区中的资源
☆54Aug 17, 2022Updated 4 years ago
Alternatives and similar repositories for awesome-graphics-cn
Users that are interested in awesome-graphics-cn are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- notes and related materials for GAMES103☆86Feb 22, 2022Updated 4 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆93Apr 6, 2024Updated 2 years ago
- A Latex Version Note of GAMES101☆27Feb 18, 2022Updated 4 years ago
- Ilum graphics playground for learning☆156Mar 24, 2025Updated last year
- ☆23Mar 18, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- single file, pbrt style, educational ray tracing renderer🖼️☆45Jun 1, 2025Updated last year
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆74May 27, 2022Updated 4 years ago
- A ray tracing renderer written in C++20☆19Feb 10, 2023Updated 3 years ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆460May 29, 2023Updated 3 years ago
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated 2 years ago
- ☆26Mar 15, 2022Updated 4 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆36Jun 25, 2026Updated 2 months ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Mar 17, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ReSTIR-GI implementation in Mitsuba3☆18Jul 17, 2023Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 4 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Test project for Unity ECS Character Controller☆11Sep 8, 2023Updated 2 years ago
- UW Computer Graphics: Resources for learning graphics programming - Demos at☆18Mar 8, 2023Updated 3 years ago
- A collection of blogs, personas and publications that act as reference points for the latest developments in Computer Graphics☆56Nov 16, 2022Updated 3 years ago
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 6 years ago
- ☆28Aug 2, 2021Updated 5 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Homeworks for GAMES103-基于物理的计算机动画和模拟-王华民☆27Mar 18, 2022Updated 4 years ago
- [SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.☆65Jul 24, 2025Updated last year
- A lightweight deferred rendering WebGL 2.0 framework in JavaScript.☆14Jun 3, 2026Updated 2 months ago
- FBX file loader for python (only supports geometry currently)☆17Aug 5, 2024Updated 2 years ago
- MyBatis 3 adapter for Casbin☆13May 15, 2026Updated 3 months ago
- Unity3d项目研发方面的技术总结☆12Jun 15, 2023Updated 3 years ago
- 伪BSDF,使用着色器渲染方式,整合进urp lit,前向渲染有效,最大程度满足开发需求☆14May 21, 2022Updated 4 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 9 years ago
- Physically based renderer☆29Dec 9, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Codes to reproduce results in the paper☆10Apr 9, 2021Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆210Mar 7, 2026Updated 5 months ago
- This is a paper list about the most important techs and some hard core knowledge about ray tracing.☆28Dec 23, 2022Updated 3 years ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆345May 15, 2024Updated 2 years ago
- Taichi implementation of tiny-cuda-nn☆10Dec 11, 2022Updated 3 years ago
- ☆77Jan 3, 2022Updated 4 years ago