A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
☆389Oct 23, 2018Updated 7 years ago
Alternatives and similar repositories for EDXRay
Users that are interested in EDXRay are comparing it to the libraries listed below
Sorting:
- An utility library including many containers, threading, OS, GUI and many other things.☆37Dec 30, 2018Updated 7 years ago
- A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.☆97Sep 18, 2018Updated 7 years ago
- My path tracer☆533Jun 25, 2023Updated 2 years ago
- App of RTR, PTR and Editor☆798Mar 4, 2022Updated 3 years ago
- Mitsuba renderer main repository☆1,104Sep 11, 2023Updated 2 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Sep 18, 2018Updated 7 years ago
- my dx12 playground☆586Feb 1, 2023Updated 3 years ago
- BRDF Explorer☆2,244Apr 21, 2023Updated 2 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,053Sep 3, 2023Updated 2 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Aug 29, 2024Updated last year
- High performance physically based renderer in C++11☆1,815Mar 10, 2022Updated 3 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆327Dec 21, 2021Updated 4 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,032May 6, 2021Updated 4 years ago
- Nori: an educational ray tracer☆897Feb 22, 2026Updated last week
- SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.☆532Apr 21, 2023Updated 2 years ago
- Offline renderer used for my blog posts☆108Oct 16, 2018Updated 7 years ago
- Simple Open-source Ray Tracer☆902Jul 4, 2024Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,034Feb 9, 2024Updated 2 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,068Aug 22, 2022Updated 3 years ago
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,170Nov 5, 2025Updated 3 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago
- Lightweight CPU/GPU path tracer☆416Jun 24, 2020Updated 5 years ago
- Real-Time Rendering Framework☆3,092Jan 7, 2025Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- An SoftRenderer for experiment & learn.☆136Apr 11, 2020Updated 5 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆484Apr 15, 2019Updated 6 years ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆572Feb 16, 2026Updated last week
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆642Jan 18, 2018Updated 8 years ago
- Embree ray tracing kernels repository.☆2,646Feb 20, 2026Updated last week
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆300Sep 8, 2021Updated 4 years ago
- A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed. …☆498Oct 20, 2018Updated 7 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆170Feb 14, 2019Updated 7 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated last year
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆324Updated this week
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆907Jul 15, 2025Updated 7 months ago
- physically based path tracer on gpu☆56Aug 16, 2020Updated 5 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆210May 6, 2025Updated 9 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆627Jan 14, 2025Updated last year