behindthepixels / EDXRay
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
☆380Updated 6 years ago
Alternatives and similar repositories for EDXRay:
Users that are interested in EDXRay are comparing it to the libraries listed below
- my dx12 playground☆577Updated 2 years ago
- App of RTR, PTR and Editor☆779Updated 3 years ago
- My path tracer☆526Updated last year
- CPU & GPU RTX based on OpenGL☆395Updated 4 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆675Updated 5 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆629Updated last month
- Nori: an educational ray tracer☆864Updated 11 months ago
- Position Based Fluids CUDA implementation☆132Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆711Updated 10 months ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆433Updated 5 years ago
- Tile based pathtracer runs in OpenGL☆112Updated 4 years ago
- ☆91Updated last year
- Example scenes for pbrt-v4☆413Updated last year
- ☆844Updated 3 years ago
- Experimentation framework for probe-based lighting☆423Updated 10 months ago
- A comprehensive collection of Physically Based Rendering resources.☆106Updated 4 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆757Updated 3 weeks ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆260Updated 5 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 8 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆440Updated 3 months ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆320Updated 3 years ago
- SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.☆526Updated last year
- 现代图形绘制流水线原理与实践,作业框架。☆339Updated last year
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆271Updated 5 years ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆442Updated last year
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆514Updated this week
- Distributed Monte Carlo Path Tracer 分布蒙特卡洛路径追踪器☆201Updated 6 years ago
- Getting Started with RTX Ray Tracing☆662Updated 4 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆290Updated 3 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆122Updated 4 years ago