A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods like NEE and MIS. All methods can be configured and enabled at run-time and come with a wide range of visualization modes.
☆12Apr 18, 2021Updated 4 years ago
Alternatives and similar repositories for rtx-pathtracer
Users that are interested in rtx-pathtracer are comparing it to the libraries listed below
Sorting:
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated last year
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆36Feb 20, 2025Updated last year
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆19Jan 21, 2024Updated 2 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Mar 27, 2024Updated last year
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Sep 20, 2022Updated 3 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆36Feb 11, 2026Updated 3 weeks ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆20May 20, 2025Updated 9 months ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆25Aug 29, 2023Updated 2 years ago
- ReSTIR-GI implementation in Mitsuba3☆17Jul 17, 2023Updated 2 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆38Jan 5, 2022Updated 4 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆39Sep 27, 2025Updated 5 months ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Apr 25, 2024Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆32Sep 10, 2024Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆25Jul 25, 2024Updated last year
- ☆12Feb 25, 2025Updated last year
- EMCA: Explorer of Monte Carlo based Algorithms☆14Nov 11, 2021Updated 4 years ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Sep 8, 2022Updated 3 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Jul 30, 2024Updated last year
- Fast and accurate spherical harmonics products☆23Dec 16, 2021Updated 4 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- Simple path tracer that uses Q-Learning for path guiding☆12Oct 30, 2020Updated 5 years ago
- GPU prototype implementation for neural parametric mixtures guiding☆29Jan 31, 2025Updated last year
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆40Sep 6, 2025Updated 5 months ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Oct 12, 2024Updated last year
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated 6 months ago
- Implementation of the SIGGRAPH Asia 2024 conference paper "A Statistical Approach to Monte Carlo Denoising" [Sakai et al. 2024] based on …☆15Oct 15, 2025Updated 4 months ago
- ☆13Dec 18, 2023Updated 2 years ago
- ☆11Jun 13, 2025Updated 8 months ago
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆14Jan 13, 2024Updated 2 years ago
- Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]☆18Sep 9, 2024Updated last year
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- Integration of NRD into a Vulkan application☆16Jan 14, 2026Updated last month
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Mar 12, 2021Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆62Jun 15, 2024Updated last year
- Althea is a glTF-based rendering engine built in Vulkan.☆21Nov 6, 2025Updated 3 months ago