FelixFifi / rtx-pathtracer
A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods like NEE and MIS. All methods can be configured and enabled at run-time and come with a wide range of visualization modes.
☆12Updated 3 years ago
Alternatives and similar repositories for rtx-pathtracer:
Users that are interested in rtx-pathtracer are comparing it to the libraries listed below
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆57Updated 9 months ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 3 months ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- Physically based renderer☆27Updated 3 years ago
- ☆17Updated 4 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆16Updated 7 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 8 months ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- ☆25Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- ☆20Updated last year
- A simple and fast parser for PBRT v3 files☆24Updated last year
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- ☆54Updated 4 years ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆48Updated last month
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 2 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Updated 5 months ago
- physically based path tracer on gpu☆55Updated 4 years ago
- ReSTIR-GI implementation in Mitsuba3☆16Updated last year
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆14Updated 11 months ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago