wangningbei / sourceCodeMBBRDFLinks
☆21Updated last year
Alternatives and similar repositories for sourceCodeMBBRDF
Users that are interested in sourceCodeMBBRDF are comparing it to the libraries listed below
Sorting:
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆29Updated 2 months ago
- Volumetric path tracer written in C++☆46Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆35Updated 3 years ago
- A simple interactive ray-tracing renderer.☆46Updated 7 months ago
- ☆13Updated 2 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 11 months ago
- ☆62Updated last month
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆46Updated 2 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- ☆25Updated 3 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- OptiX 9 Lightweight Wrapper Library☆104Updated last week
- ☆54Updated 4 years ago
- Mitsuba renderer(modified for CMake compilation).☆21Updated 3 years ago
- Vulkan implementation of ReSTIR☆169Updated 3 years ago
- ☆59Updated 2 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- a tiny c++ path tracer☆17Updated last year
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆36Updated 3 years ago
- White furnace test implementation for GGX/Smith☆38Updated 7 years ago
- ☆17Updated last year
- Graphics toolkits☆32Updated last week
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 6 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆86Updated last year
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- Physically based renderer☆28Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 9 months ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Updated 8 months ago