LuisaGroup / LuisaCompute
High-Performance Rendering Framework on Stream Architectures
☆836Updated this week
Alternatives and similar repositories for LuisaCompute:
Users that are interested in LuisaCompute are comparing it to the libraries listed below
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆504Updated last week
- 现代图形绘制流水线原理与实践,作业框架。☆338Updated last year
- App of RTR, PTR and Editor☆779Updated 3 years ago
- CPU & GPU RTX based on OpenGL☆394Updated 4 years ago
- Example scenes for pbrt-v4☆411Updated last year
- My path tracer☆526Updated last year
- shared source code and resources needed for the samples to run☆514Updated last month
- Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL☆269Updated 2 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆437Updated 3 months ago
- my dx12 playground☆576Updated 2 years ago
- Utopia Game Engine 无境游戏引擎☆488Updated 2 years ago
- Nori: an educational ray tracer☆861Updated 11 months ago
- C++ game engine project, for learning, practice and experiment.☆480Updated 2 weeks ago
- Ubpa Graphics Mathematics☆321Updated 2 years ago
- 为高性能而生的游戏运行时与工具箱☆808Updated this week
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆673Updated 5 years ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,060Updated 6 years ago
- ☆493Updated 3 months ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆442Updated last year
- A Neural Volumetric Renderer☆221Updated last month
- A modern C++ BVH construction and traversal library☆997Updated last month
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆495Updated 2 months ago
- GO HERE FIRST: nvpro-samples overview☆342Updated this week
- An AI-targeted physical simulation platform.☆250Updated this week
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,155Updated 2 weeks ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆270Updated 9 months ago
- Vulkan Quick Start☆129Updated 3 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,318Updated 2 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆628Updated last month
- Mitsuba renderer main repository☆1,064Updated last year