h3r2tic / tony-mc-mapface
A cool-headed display transform
☆348Updated last year
Related projects ⓘ
Alternatives and complementary repositories for tony-mc-mapface
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆146Updated 3 months ago
- AMD ARR team rendering framework☆371Updated 8 months ago
- A minimal atmospheric scattering implementation for Unity☆468Updated 3 years ago
- Rust & Vulkan test projects☆389Updated 2 years ago
- Specification and reference implementation for the OpenPBR Surface shading model☆505Updated 2 weeks ago
- Betsy GPU compressor☆322Updated 2 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆344Updated 4 years ago
- Demo project for the large scale game component with CBTs☆128Updated 2 months ago
- A common standard for tangent space used in baking tools to produce normal maps.☆251Updated 4 months ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆576Updated last month
- Analyze and convert normal textures☆100Updated 8 months ago
- A snapshot of our vulkan backend code☆231Updated this week
- SH for HLSL 2021☆160Updated 2 weeks ago
- LightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on t…☆199Updated this week
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated last month
- Chop 3D objects to meshlets☆417Updated last year
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆252Updated 3 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆727Updated 7 months ago
- ☆135Updated 2 years ago
- Advanced Vulkan rendering engine prototype☆576Updated 5 months ago
- A collection of tone mappers for the display of 3D graphics☆61Updated 5 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆53Updated 9 months ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆244Updated 5 years ago
- ☆128Updated last year
- Single-header BVH construction and traversal library.☆478Updated this week
- Noise generator utility.☆94Updated 3 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆318Updated last year
- Real-time BC6H compression on GPU☆329Updated last year
- Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files…☆276Updated last week
- Render Pipeline Shaders SDK☆323Updated 6 months ago