h3r2tic / tony-mc-mapface
A cool-headed display transform
☆384Updated 2 years ago
Alternatives and similar repositories for tony-mc-mapface:
Users that are interested in tony-mc-mapface are comparing it to the libraries listed below
- SH for HLSL 2021☆226Updated 2 months ago
- Surfel Radiance Cascades Diffuse Global Illumination☆148Updated last month
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆178Updated 4 months ago
- Rust & Vulkan test projects☆391Updated 2 years ago
- AMD ARR team rendering framework☆407Updated 2 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆570Updated 3 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆70Updated last year
- A minimal atmospheric scattering implementation for Unity☆485Updated 4 years ago
- revisiting a known normal transformation in computer graphics☆316Updated 5 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆255Updated last week
- A common standard for tangent space used in baking tools to produce normal maps.☆273Updated 9 months ago
- Analyze and convert normal textures☆106Updated last year
- Chop 3D objects to meshlets☆434Updated 2 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆760Updated last year
- Demo project for the large scale game component with CBTs☆141Updated 8 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 3 months ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- Colourimetric Test Imagery☆58Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆266Updated this week
- A collection of tone mappers for the display of 3D graphics☆73Updated 10 months ago
- Betsy GPU compressor☆357Updated 2 years ago
- ☆141Updated 3 months ago
- ☆76Updated last week
- Colour Science Precis for the CGI Artist☆171Updated last year
- ☆146Updated 3 months ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- Real-time BC6H compression on GPU☆350Updated last year
- Noise generator utility.☆95Updated 4 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆332Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆214Updated 3 years ago