h3r2tic / tony-mc-mapface
A cool-headed display transform
☆375Updated 2 years ago
Alternatives and similar repositories for tony-mc-mapface:
Users that are interested in tony-mc-mapface are comparing it to the libraries listed below
- A minimal atmospheric scattering implementation for Unity☆479Updated 4 years ago
- Rust & Vulkan test projects☆390Updated 2 years ago
- revisiting a known normal transformation in computer graphics☆313Updated 5 years ago
- SH for HLSL 2021☆222Updated last week
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆175Updated 2 months ago
- AMD ARR team rendering framework☆395Updated last week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆247Updated last month
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆753Updated 10 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆68Updated last year
- Analyze and convert normal textures☆105Updated 11 months ago
- Chop 3D objects to meshlets☆426Updated 2 years ago
- Specification and reference implementation for the OpenPBR Surface shading model☆549Updated last month
- A common standard for tangent space used in baking tools to produce normal maps.☆267Updated 7 months ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆238Updated this week
- Betsy GPU compressor☆344Updated 2 years ago
- Demo project for the large scale game component with CBTs☆138Updated 6 months ago
- ☆68Updated 6 months ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆256Updated 3 years ago
- Advanced Vulkan rendering engine prototype☆593Updated 8 months ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆826Updated last week
- ☆130Updated last month
- A snapshot of our vulkan backend code☆278Updated 3 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆329Updated last year
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Updated last month
- Colour Science Precis for the CGI Artist☆170Updated 10 months ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files…☆311Updated 3 weeks ago
- A collection of tone mappers for the display of 3D graphics☆68Updated 8 months ago