karimnaaji / melt
Automatic conservative mesh occluder generation by box filling
☆125Updated 5 years ago
Alternatives and similar repositories for melt:
Users that are interested in melt are comparing it to the libraries listed below
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated last month
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- ☆97Updated 2 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 4 years ago
- Bounding Halfspace Hierarchy☆125Updated 5 years ago
- ☆63Updated 6 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆81Updated 2 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- ☆81Updated 6 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 7 years ago
- Variable Rate Shading and Depth of Field☆97Updated 2 years ago
- LibVT is a library implementing "virtual texturing".☆118Updated 9 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- ☆16Updated 9 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago
- Command line tool for offline shader ISA inspection.☆117Updated 2 years ago
- Hexagonal Prism Bounding Volume☆44Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- Vulkan-based implementation of clouds from Decima Engine☆51Updated 6 years ago
- Horizon Based Ambient Occlusion☆116Updated 9 years ago
- ☆49Updated 7 years ago