bartwronski / BlueNoiseGeneratorLinks
☆195Updated 9 years ago
Alternatives and similar repositories for BlueNoiseGenerator
Users that are interested in BlueNoiseGenerator are comparing it to the libraries listed below
Sorting:
- Lens flare☆142Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Updated 4 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆102Updated 7 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆269Updated 6 months ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Updated 9 years ago
- Hexagonal Bokeh Blur☆105Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- ☆100Updated 3 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆252Updated last week
- MSAA and Temporal AA Sample☆344Updated 4 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆233Updated 6 years ago
- Outdoor Light Scattering Sample☆245Updated 8 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 8 years ago
- Quick path tracer project written in C++☆132Updated 6 years ago
- ☆375Updated 11 years ago
- ☆159Updated 11 months ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Updated 12 years ago
- Adaptive Screen Space Ambient Occlusion☆256Updated 3 years ago
- Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)☆91Updated last year
- Cone-sphere occlusion LUT generator☆83Updated 9 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆85Updated 4 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Real-time BC6H compression on GPU☆366Updated 2 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆57Updated 9 years ago
- Public source code from Filmic Worlds, LLC.☆151Updated 8 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago