richgel999 / bc7encLinks
Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses
☆239Updated 3 years ago
Alternatives and similar repositories for bc7enc
Users that are interested in bc7enc are comparing it to the libraries listed below
Sorting:
- State of the art RDO BC1-7 GPU texture encoders☆229Updated last week
- Small header-only C library to decompress any BC compressed image☆176Updated 3 months ago
- A High Quality SIMD BC1 Encoder☆131Updated 3 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆181Updated last week
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆309Updated last year
- Conservative Morphological Anti-Aliasing 2.0☆195Updated 3 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆348Updated last year
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆154Updated 2 years ago
- Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1…☆173Updated 3 years ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆124Updated 2 weeks ago
- Unified renderer implementation ("Un r imp")☆236Updated last year
- Single header "no-allocation" KTX/DDS file reader☆136Updated 3 months ago
- ISPC Texture Compressor☆469Updated last year
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆125Updated 8 years ago
- Single file DDS header encoder and decoder☆81Updated 4 months ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆133Updated 3 months ago
- The fastest ETC compressor on the planet☆300Updated 9 months ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆95Updated 6 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆124Updated 3 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆131Updated 8 months ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆135Updated 6 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- An abstraction layer for graphics APIs.☆216Updated this week
- Single Pass Downsampler (SPD)☆204Updated 3 years ago
- SPIR-V extension for Visual Studio☆94Updated last year
- Real-time BC6H compression on GPU☆367Updated 2 years ago
- Tiny DDS file loader☆50Updated 6 years ago
- A simple ImGui component for rendering profiling data☆291Updated 4 months ago
- Simple comparison framework for APIs☆329Updated 9 years ago