knarkowicz / ConeSphereOcclusionLUTLinks
Cone-sphere occlusion LUT generator
☆82Updated 8 years ago
Alternatives and similar repositories for ConeSphereOcclusionLUT
Users that are interested in ConeSphereOcclusionLUT are comparing it to the libraries listed below
Sorting:
- Volumetric Clouds plugin for Stingray☆63Updated 8 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆86Updated 7 years ago
- Hexagonal Bokeh Blur☆104Updated 8 years ago
- ☆63Updated 7 years ago
- DFG LUT generator☆54Updated 7 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Updated 6 years ago
- ☆98Updated 2 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 8 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 14 years ago
- ☆41Updated 6 years ago
- CG resource☆41Updated 5 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆154Updated 2 weeks ago
- Demo code for the compressed shadow maps project☆48Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.