SH for HLSL 2021
☆243Mar 1, 2025Updated last year
Alternatives and similar repositories for SHforHLSL
Users that are interested in SHforHLSL are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Single-header dependency-free BVH construction and traversal library.☆1,085Updated this week
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆211Jan 6, 2025Updated last year
- Importance-sampled FAST Noise☆44Jun 18, 2025Updated 11 months ago
- A cool-headed display transform☆445Feb 22, 2023Updated 3 years ago
- 2D rectangular bin packing with option for item removal☆123Sep 10, 2024Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆436Feb 2, 2026Updated 4 months ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,165May 21, 2026Updated 3 weeks ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆266Aug 27, 2021Updated 4 years ago
- Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)☆218Mar 11, 2025Updated last year
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)☆113Feb 9, 2026Updated 4 months ago
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆461Dec 14, 2024Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,027Updated this week
- Fast O(1) offset allocator with minimal fragmentation☆1,043Apr 30, 2024Updated 2 years ago
- Spherical/zonal harmonics library☆148Mar 29, 2026Updated 2 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Math library using HLSL syntax with multiplatform SIMD support☆1,107May 23, 2026Updated 2 weeks ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆694Nov 11, 2024Updated last year
- Real-time BC6H compression on GPU☆370Jul 26, 2023Updated 2 years ago
- HLSL Specifications☆222May 29, 2026Updated last week
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆879Apr 22, 2024Updated 2 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆354Jun 2, 2026Updated last week
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated last month
- Render Pipeline Shaders SDK☆358May 17, 2024Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆755May 10, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Simple implementations of sampling patterns, with objective tests to compare them☆233Oct 29, 2019Updated 6 years ago
- Source code for the EON rough diffuse BRDF model☆49Jan 20, 2026Updated 4 months ago
- A snapshot of our vulkan backend code☆328Nov 19, 2024Updated last year
- Experimentation framework for probe-based lighting☆440Oct 8, 2025Updated 8 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 6 months ago
- Chop 3D objects to meshlets☆453Nov 29, 2022Updated 3 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆131Jun 23, 2025Updated 11 months ago
- Demo project for the large scale game component with CBTs☆169Oct 26, 2025Updated 7 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆101Sep 27, 2024Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆991Aug 7, 2025Updated 10 months ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆380Jun 19, 2022Updated 3 years ago
- GPU texture/buffer performance tester☆682Nov 19, 2020Updated 5 years ago
- Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games☆336Aug 5, 2025Updated 10 months ago
- Personal hobby project to experiment with various rendering techniques.☆789Apr 19, 2026Updated last month
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆343Aug 24, 2023Updated 2 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year