richgel999 / bc7enc16Links
Fast single source file BC7/BPTC texture encoder with perceptual metric support
☆154Updated 2 years ago
Alternatives and similar repositories for bc7enc16
Users that are interested in bc7enc16 are comparing it to the libraries listed below
Sorting:
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆235Updated 2 years ago
- State of the art RDO BC1-7 GPU texture encoders☆206Updated last year
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆165Updated 2 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆334Updated 8 months ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆219Updated 2 years ago
- A High Quality SIMD BC1 Encoder☆121Updated 2 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆86Updated last year
- Simple comparison framework for APIs☆324Updated 9 years ago
- Small header-only C library to decompress any BC compressed image☆162Updated 7 months ago
- MSAA and Temporal AA Sample☆338Updated 4 years ago
- Direct3D 12.0 quick reference guide☆58Updated 8 years ago
- Real-time BC6H compression on GPU☆352Updated last year
- An abstract graphics API library☆122Updated 6 years ago
- SPIR-V extension for Visual Studio☆94Updated 10 months ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Updated 6 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆115Updated 2 years ago
- OpenGL sample for NV_command_list☆113Updated last year
- AMD Triangle Order Optimization Tool.☆222Updated 5 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆72Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆249Updated 2 years ago
- ☆83Updated 6 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆83Updated 5 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆120Updated 2 years ago
- A Generic and Flexible Shader Cross Compiler Library/Tool☆33Updated 6 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆122Updated 6 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 8 years ago