GPUOpen-Effects / GeometryFX
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
☆227Updated 6 years ago
Alternatives and similar repositories for GeometryFX:
Users that are interested in GeometryFX are comparing it to the libraries listed below
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆167Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- AMD Triangle Order Optimization Tool.☆222Updated 5 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- Conservative Morphological Anti-Aliasing 2.0☆154Updated 2 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆58Updated 5 years ago
- Intel Asteroids DirectX 12 Sample☆131Updated 10 months ago
- Real-time BC6H compression on GPU☆350Updated last year
- Experimentation framework for probe-based lighting☆425Updated 11 months ago
- Outdoor Light Scattering Sample☆241Updated 7 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- AMD Forward+ sample based on DirectX 11☆139Updated 8 years ago
- SPIR-V extension for Visual Studio☆94Updated 9 months ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Introductory DirectX 12 sample☆151Updated 4 years ago
- Introductory Vulkan sample☆120Updated 4 years ago
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 9 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆260Updated 7 months ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 3 months ago
- contains the source code accompanying the book GPU Zen.☆263Updated 7 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆63Updated 4 years ago
- Samples Content Exporter from the legacy DirectX SDK☆60Updated 6 months ago
- Example programs and source code for GPU Zen 2☆151Updated 6 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆331Updated 7 months ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago