DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
☆227Sep 27, 2018Updated 7 years ago
Alternatives and similar repositories for GeometryFX
Users that are interested in GeometryFX are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆165Apr 20, 2018Updated 8 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆830Jan 26, 2023Updated 3 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆77Sep 8, 2016Updated 9 years ago
- AMD tessellation sample based on DirectX 11☆33Sep 8, 2016Updated 9 years ago
- AMD separable filter sample based on DirectX 11☆26Sep 6, 2016Updated 9 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- AMD depth bounds test DirectX 11 driver extension sample☆25Apr 25, 2019Updated 7 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Sep 8, 2016Updated 9 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆40Sep 6, 2016Updated 9 years ago
- AMD Triangle Order Optimization Tool.☆223Apr 29, 2020Updated 5 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆91Apr 20, 2018Updated 8 years ago
- AMD Forward+ sample based on DirectX 11☆146Sep 6, 2016Updated 9 years ago
- MSAA and Temporal AA Sample☆344Mar 20, 2021Updated 5 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Jan 27, 2016Updated 10 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆687Nov 11, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development☆108Apr 6, 2017Updated 9 years ago
- AMD GPU particles sample based on DirectX 11☆122Sep 6, 2016Updated 9 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Jan 27, 2016Updated 10 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆673Sep 2, 2025Updated 7 months ago
- Vulkan sample built on the Anvil framework☆16Mar 23, 2017Updated 9 years ago
- Stochastic Screen Space Reflections (SSSR)☆305Sep 5, 2022Updated 3 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Jan 27, 2016Updated 10 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,101Mar 10, 2024Updated 2 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Apr 28, 2021Updated 5 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆750May 10, 2024Updated last year
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51May 4, 2016Updated 9 years ago
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 10 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A set of AMD provided GPU effects with provided source and sample implementations☆370Jul 15, 2021Updated 4 years ago
- Experimentation framework for probe-based lighting☆436Oct 8, 2025Updated 6 months ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated last month
- Single Pass Downsampler (SPD)☆206Oct 15, 2022Updated 3 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆47Apr 9, 2019Updated 7 years ago
- Source code repository for the Book GPU Pro 7☆285May 3, 2016Updated 9 years ago