SergeyMakeev / Goofy
Goofy - Realtime DXT1/ETC1 encoder
☆86Updated last year
Alternatives and similar repositories for Goofy:
Users that are interested in Goofy are comparing it to the libraries listed below
- ☆81Updated 6 years ago
- Linear-Speed Vertex Cache Optimization☆57Updated 7 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆79Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- The Radeon GPU Analyzer (RGA) is a command line utility providing an offline compiler and performance analysis tool for DirectX shaders, …☆24Updated 7 years ago
- ☆51Updated last month
- Simple image viewer based on DirectXTex☆43Updated 7 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆34Updated 5 years ago
- A High Quality SIMD BC1 Encoder☆115Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆112Updated 7 years ago
- Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)☆43Updated last year
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆57Updated 8 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- ☆55Updated 8 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆154Updated last year
- Hexagonal Prism Bounding Volume☆44Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- State of the art RDO BC1-7 GPU texture encoders☆192Updated last year
- ☆32Updated 5 years ago
- Bounding Halfspace Hierarchy☆125Updated 5 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago