SergeyMakeev / GoofyLinks
Goofy - Realtime DXT1/ETC1 encoder
☆86Updated last year
Alternatives and similar repositories for Goofy
Users that are interested in Goofy are comparing it to the libraries listed below
Sorting:
- ☆83Updated 7 years ago
- ☆52Updated 11 months ago
- Linear-Speed Vertex Cache Optimization☆62Updated 8 years ago
- A High Quality SIMD BC1 Encoder☆128Updated 3 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 13 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Fast, high-quality texture compression library for many formats☆50Updated 3 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆129Updated 6 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Hexagonal Prism Bounding Volume☆44Updated 6 years ago
- Simple image viewer based on DirectXTex☆43Updated 8 years ago
- Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)☆45Updated 2 years ago
- Tiny DDS loader/saver based on☆28Updated 6 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆179Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆124Updated 8 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆94Updated 6 years ago
- ☆34Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆104Updated 7 years ago
- Automatic conservative mesh occluder generation by box filling☆129Updated 6 years ago
- The Radeon GPU Analyzer (RGA) is a command line utility providing an offline compiler and performance analysis tool for DirectX shaders, …☆24Updated 8 years ago
- Command line tool for offline shader ISA inspection.☆118Updated 2 years ago
- A wrapper for DXC and SPIRV-cross☆106Updated last month
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆155Updated 2 years ago