GammaUNC / GST
Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.
☆133Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for GST
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆98Updated 8 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆155Updated last year
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆113Updated last year
- Intel Asteroids DirectX 12 Sample☆129Updated 4 months ago
- Goofy - Realtime DXT1/ETC1 encoder☆85Updated 9 months ago
- Experimenting with how triangles are binned by the rasterizer☆125Updated 5 months ago
- AMD Triangle Order Optimization Tool.☆224Updated 4 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 6 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆246Updated last year
- ☆80Updated 6 years ago
- ☆180Updated 7 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆150Updated last year
- Point Based Global Illumination☆192Updated 8 years ago
- lucille global illumination renderer☆90Updated 15 years ago
- Advanced DXTc texture compression library☆143Updated 8 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆70Updated 12 years ago
- Experimentation framework for probe-based lighting☆422Updated 6 months ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Command line tool for offline shader ISA inspection.☆117Updated last year
- A fast texture compressor for various formats☆246Updated 3 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆235Updated last year
- MSAA and Temporal AA Sample☆331Updated 3 years ago
- revisiting a known normal transformation in computer graphics☆150Updated 5 years ago
- Light Transport Equation Orb☆44Updated 9 years ago
- Real-time rendering research framework☆218Updated 7 years ago
- ☆49Updated 6 years ago
- Tone Mapper☆69Updated 3 weeks ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆128Updated 3 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆226Updated 6 years ago