jtlehtin / indirect-light-field-reconstructionLinks
Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)
☆72Updated 13 years ago
Alternatives and similar repositories for indirect-light-field-reconstruction
Users that are interested in indirect-light-field-reconstruction are comparing it to the libraries listed below
Sorting:
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 14 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 8 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated 2 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- ☆48Updated 9 years ago
- 3D painting tool☆39Updated 12 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Updated 9 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- GPU ray tracing framework.☆20Updated 9 years ago
- GPU Photon Mapper☆39Updated 4 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- ☆62Updated 7 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆56Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- ☆74Updated 10 years ago
- ☆66Updated 7 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- Viewer for BSDF, BRDF, and BTDF☆58Updated 6 months ago
- Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by …☆73Updated 6 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- GPU Recursive Filtering☆47Updated 2 years ago