jtlehtin / indirect-light-field-reconstruction
Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)
☆72Updated 12 years ago
Alternatives and similar repositories for indirect-light-field-reconstruction:
Users that are interested in indirect-light-field-reconstruction are comparing it to the libraries listed below
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 13 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- GPU Photon Mapper☆38Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated last year
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- ☆18Updated 6 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Light field viewer and virtual light field camera☆56Updated 7 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆19Updated last year
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 9 years ago
- ☆62Updated 7 years ago
- Library for BSDF, BRDF, and BTDF☆28Updated 3 months ago
- 3D painting tool☆39Updated 11 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆49Updated 5 years ago
- Gradient domain processing for signals (and geometry) on meshes☆35Updated this week
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆97Updated 6 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago