ishaan13 / PhotonMapper
PhotonMapper
☆48Updated 10 years ago
Alternatives and similar repositories for PhotonMapper:
Users that are interested in PhotonMapper are comparing it to the libraries listed below
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- ☆63Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- ☆91Updated 7 years ago
- ☆24Updated 10 years ago
- DFG LUT generator☆53Updated 7 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- GPU Photon Mapper☆38Updated 4 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 7 years ago
- CIS565 Final Project☆37Updated 8 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆102Updated 6 years ago
- undergraduate student course project in Zhejiang University☆49Updated 8 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Demo code for the compressed shadow maps project☆17Updated 5 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 8 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆36Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago