andrewwuan / smallpt-parallel-bvh-gpuLinks
A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.
☆44Updated 10 years ago
Alternatives and similar repositories for smallpt-parallel-bvh-gpu
Users that are interested in smallpt-parallel-bvh-gpu are comparing it to the libraries listed below
Sorting:
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Headers, tests, and examples for Covariance Tracing☆50Updated 5 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 7 years ago
- Easy, simple path trace renderer.☆57Updated this week
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- ☆15Updated 7 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- ☆24Updated 10 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Updated 2 years ago
- PhotonMapper☆48Updated 11 years ago
- A GPU-based ray tracer using CUDA☆57Updated 8 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- CMU 15-462/662 Assignment 3: A Mini-Path Tracer☆26Updated 9 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 4 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago