superboubek / BroxyLinks
Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation
☆71Updated 5 years ago
Alternatives and similar repositories for Broxy
Users that are interested in Broxy are comparing it to the libraries listed below
Sorting:
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆143Updated 4 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆122Updated 2 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Updated 5 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆57Updated 9 years ago
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Seamlessly erase seams from your favorite 3D models.☆124Updated last year
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- Spherical/zonal harmonics library☆145Updated 3 weeks ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆87Updated 5 months ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- A research-oriented renderer☆105Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- ☆48Updated 9 years ago
- ☆66Updated 7 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Global Illumination using Spherical Harmonics☆88Updated 5 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 6 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 8 years ago
- A collection of common mesh subdivision algorithms☆99Updated 7 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago
- A C++ implementation of Meshless Deformations Based on Shape Matching☆29Updated 11 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Updated 11 years ago
- The code in this tutorial implements a BVH acceleration structure☆81Updated 5 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 8 years ago