superboubek / BroxyLinks
Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation
☆71Updated 5 years ago
Alternatives and similar repositories for Broxy
Users that are interested in Broxy are comparing it to the libraries listed below
Sorting:
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated 2 years ago
- Dual Marching Cubes Implementation in C++☆66Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 4 years ago
- Global Illumination using Spherical Harmonics☆77Updated 4 years ago
- GPU-based SDF generator☆150Updated 7 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆138Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Spherical/zonal harmonics library☆139Updated last year
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆44Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated 2 years ago
- ☆66Updated 6 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 7 months ago
- ☆19Updated 3 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆107Updated 5 years ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Updated 5 years ago
- ☆25Updated last year
- Offline renderer used for my blog posts☆103Updated 6 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- ☆48Updated 9 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆85Updated last year
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago