superboubek / BroxyLinks
Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation
☆71Updated 5 years ago
Alternatives and similar repositories for Broxy
Users that are interested in Broxy are comparing it to the libraries listed below
Sorting:
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆143Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Updated 5 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆122Updated 2 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆87Updated 5 months ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆57Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Seamlessly erase seams from your favorite 3D models.☆124Updated last year
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago
- Spherical/zonal harmonics library☆148Updated last week
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Updated 11 years ago
- ☆49Updated 9 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Global Illumination using Spherical Harmonics☆88Updated 5 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 8 years ago
- A research-oriented renderer☆105Updated 4 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 8 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 6 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 14 years ago
- ☆19Updated 4 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆45Updated 2 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago