jdupuy / pivot
Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"
☆56Updated 7 years ago
Alternatives and similar repositories for pivot:
Users that are interested in pivot are comparing it to the libraries listed below
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Hexagonal Bokeh Blur☆104Updated 7 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- DFG LUT generator☆53Updated 7 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- ☆63Updated 6 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- ☆17Updated 3 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- ☆97Updated 2 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 8 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- BVH STAR in Japanese☆81Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- ☆49Updated 7 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago