Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"
☆55Dec 30, 2017Updated 8 years ago
Alternatives and similar repositories for pivot
Users that are interested in pivot are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- EMCA: Explorer of Monte Carlo based Algorithms☆13Nov 11, 2021Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Aug 20, 2020Updated 6 years ago
- ☆13Mar 2, 2021Updated 5 years ago
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆17Jul 15, 2024Updated 2 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Jun 30, 2021Updated 5 years ago
- ☆16Jun 27, 2021Updated 5 years ago
- OpenVDB Support for Mitsuba☆11May 26, 2014Updated 12 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 7 years ago
- Applications of the Teg differentiable programming language to problems spanning graphics and physical simulation.☆12Dec 30, 2021Updated 4 years ago
- ☆16Aug 20, 2020Updated 6 years ago
- ☆15Aug 14, 2022Updated 4 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆52Aug 20, 2020Updated 6 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Sep 18, 2017Updated 9 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- ☆90Jun 5, 2017Updated 9 years ago
- Spherical Harmonic Tools☆103Sep 11, 2016Updated 10 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 7 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Aug 3, 2015Updated 11 years ago
- contains the source code accompanying the book GPU Zen.☆273Jun 28, 2017Updated 9 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆123Jun 7, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 4 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆100Mar 18, 2023Updated 3 years ago
- ☆41Apr 1, 2022Updated 4 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Apr 6, 2026Updated 7 months ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated this week
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆22Jun 15, 2023Updated 3 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆495Apr 15, 2019Updated 7 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆22Mar 18, 2022Updated 4 years ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆41Aug 14, 2022Updated 4 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆107Nov 5, 2018Updated 8 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 4 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆20Jul 22, 2019Updated 7 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 11 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆89Apr 1, 2021Updated 5 years ago