andmax / gpufilterLinks
GPU Recursive Filtering
☆47Updated 2 years ago
Alternatives and similar repositories for gpufilter
Users that are interested in gpufilter are comparing it to the libraries listed below
Sorting:
- ☆53Updated 6 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 13 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- ☆62Updated 7 years ago
- GPU Photon Mapper☆39Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆142Updated 4 years ago
- A visualization and editing tool for reflectance data☆139Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- A research-oriented renderer☆104Updated 3 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆76Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 7 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- ☆100Updated 7 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- Renderer and BVH traversal library☆59Updated 11 months ago
- ☆56Updated 8 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 6 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated 2 years ago
- ☆114Updated last year
- A shader system built using staged metaprogramming☆14Updated 3 years ago
- ☆48Updated 9 years ago