GPU Recursive Filtering
☆46Sep 1, 2023Updated 2 years ago
Alternatives and similar repositories for gpufilter
Users that are interested in gpufilter are comparing it to the libraries listed below
Sorting:
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 4 years ago
- ☆19Jul 19, 2021Updated 4 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Oct 8, 2017Updated 8 years ago
- Toy RenderMan renderer☆16Dec 30, 2023Updated 2 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Aug 20, 2020Updated 5 years ago
- ☆35Apr 19, 2019Updated 6 years ago
- mirror of http://sourceforge.net/projects/vcproj2cmake☆17Feb 22, 2012Updated 14 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆22Jun 15, 2023Updated 2 years ago
- ☆20Oct 19, 2018Updated 7 years ago
- Skeletonide is a parallel implementation of Zhang-Suen morphological thinning algorithm written in Halide-lang. Use it for fast skeletoni…☆14Oct 21, 2020Updated 5 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Jul 22, 2019Updated 6 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆37Oct 29, 2019Updated 6 years ago
- Stochastic Substitute Tree (SST) real-time demo☆21May 16, 2020Updated 5 years ago
- A high performance and friendly GPU LBVH implementation.☆41Oct 23, 2025Updated 4 months ago
- Personal library☆37Aug 20, 2013Updated 12 years ago
- ☆24May 15, 2023Updated 2 years ago
- glsl-sat is a shader generator for WebGL, to generate a summed-area-table texture of an input texture☆23Aug 18, 2016Updated 9 years ago
- A collection of libraries and applications to implement OpenGL UI and generic media processing☆19Feb 2, 2020Updated 6 years ago
- Whippletree, a novel approach to scheduling dynamic, irregular workloads on the GPU☆22Nov 24, 2015Updated 10 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Aug 29, 2016Updated 9 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆146May 20, 2022Updated 3 years ago
- mpv lua scripts☆13Apr 20, 2025Updated 11 months ago
- 一个基于SO3 和优化框架思想的Extend Kalman Filter☆11Dec 3, 2021Updated 4 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 7 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆99May 27, 2019Updated 6 years ago
- Public direct3d11 tool prototying framework.☆23Sep 20, 2018Updated 7 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Mar 8, 2017Updated 9 years ago
- GPU methods for alpha matting, including cutting edge research algorithms by Philip G. Lee.☆12Jan 8, 2014Updated 12 years ago
- bsp visibility precomputer, but in Rust☆13Nov 10, 2019Updated 6 years ago
- EGGS, a method to speed up sparse matrix operations when the same sparsity is used for multiple times. This repo contains examples that s…☆26Aug 4, 2020Updated 5 years ago
- Small C++ library to generate font atlas images☆24Jan 26, 2019Updated 7 years ago
- Joint geodesic upsampling☆12Jan 16, 2018Updated 8 years ago
- An experimental compression pipeline for TensorFlow.☆27Jan 22, 2016Updated 10 years ago
- ☆12Oct 31, 2024Updated last year
- A rust library implementing the protocol specifications for Syncthing clients (Currently in Development)☆13Feb 2, 2021Updated 5 years ago
- Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.☆135Sep 4, 2017Updated 8 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆78Jun 14, 2020Updated 5 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆56May 16, 2021Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆63Jun 15, 2024Updated last year