longde123 / SphericalHarmonicsLighting
spherical harmonics coefficients sampler & viewer
☆20Updated 7 years ago
Related projects: ⓘ
- Some (simple) global illumination algorithms☆9Updated 6 years ago
- ☆40Updated 8 years ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- ☆17Updated 3 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- undergraduate student course project in Zhejiang University☆49Updated 8 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 9 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Global Illumination using Spherical Harmonics☆67Updated 3 years ago
- ☆24Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 4 years ago
- Implementation of All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation by Ren Ng et al.☆10Updated 5 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 6 years ago
- Demo code for the compressed shadow maps project☆17Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆78Updated 4 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated 5 months ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Master thesis project about hair rendering at Utrecht University☆12Updated 4 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 8 years ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆47Updated 4 years ago
- ☆18Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- 3D painting tool☆38Updated 11 years ago