longde123 / SphericalHarmonicsLightingLinks
spherical harmonics coefficients sampler & viewer
☆20Updated 8 years ago
Alternatives and similar repositories for SphericalHarmonicsLighting
Users that are interested in SphericalHarmonicsLighting are comparing it to the libraries listed below
Sorting:
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Global Illumination using Spherical Harmonics☆82Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- ☆41Updated 9 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆54Updated 5 years ago
- ☆16Updated 4 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- ☆13Updated 4 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 7 months ago
- Spherical/zonal harmonics library☆140Updated last year
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 5 months ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated 2 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆97Updated 4 months ago
- Offline renderer used for my blog posts☆105Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 8 years ago
- An implementation of Photon Mapping using DXR☆26Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- Viewer for BSDF, BRDF, and BTDF☆57Updated 4 months ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 7 months ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago