BachiLi / dptLinks
☆62Updated 8 years ago
Alternatives and similar repositories for dpt
Users that are interested in dpt are comparing it to the libraries listed below
Sorting:
- ☆53Updated 6 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 6 years ago
- ☆141Updated last year
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆96Updated 2 years ago
- Renderer and BVH traversal library☆59Updated last month
- Monte Carlo Render Viewing and Visualization Tools☆11Updated 4 years ago
- ☆25Updated 8 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆122Updated 2 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- A research-oriented renderer☆104Updated 4 years ago
- GPU Photon Mapper☆39Updated 4 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- ☆16Updated 4 years ago
- Quantifying the Error of Light Transport Algorithms☆14Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`