wyegelwel / snow
☆48Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for snow
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- PIC/FLIP/APIC fluid simulation☆33Updated 3 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 9 years ago
- ☆99Updated 8 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆34Updated 6 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Headers, tests, and examples for Covariance Tracing☆47Updated 4 years ago
- Jet Framework's rendering resources☆32Updated 4 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 7 years ago
- ☆40Updated 8 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆85Updated last year
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- Dependencies and foundation libraries for Karl's graphics projects☆15Updated 6 months ago
- Spherical Harmonic Tools☆102Updated 8 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 5 years ago
- ☆62Updated 7 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆19Updated last year
- 3D painting tool☆38Updated 11 years ago
- Snow simulation based on Disney's MPM Snow Paper☆23Updated 9 years ago
- Snow simulation based on Disney's "The material point method for Snow Simulation" paper using Qt and CUDA☆44Updated 6 years ago
- source code for PPPM summation☆23Updated 9 years ago
- Global Illumination using Spherical Harmonics☆68Updated 3 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆47Updated 4 months ago
- Offline renderer used for my blog posts☆102Updated 6 years ago