beltegeuse / spatialTF_code
"A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository
☆19Updated last year
Alternatives and similar repositories for spatialTF_code:
Users that are interested in spatialTF_code are comparing it to the libraries listed below
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated last year
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Updated last year
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- ☆24Updated 7 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 9 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated 3 months ago
- ☆52Updated 5 years ago
- 3D painting tool☆39Updated 11 years ago
- A high-performance library for multi-physics simulations and geometric computation☆32Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- ☆18Updated 6 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 9 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 6 years ago
- ☆48Updated 9 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- A Small Volumetric Path Tracer☆46Updated 9 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 9 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- ☆17Updated 4 years ago
- Optix7 experiments☆10Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago