apartridge / OppositeRenderer
GPU Photon Mapper
☆38Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for OppositeRenderer
- Basic CUDA path tracer with triangle mesh support☆51Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- OptiX Path Tracer☆91Updated 5 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 4 years ago
- Spherical Harmonic Tools☆102Updated 8 years ago
- ☆91Updated 12 years ago
- A GPU-based ray tracer using CUDA☆54Updated 7 years ago
- Offline renderer used for my blog posts☆102Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆76Updated 4 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆96Updated 5 years ago
- A library for ray tracing based rendering algorithms using CUDA☆50Updated 3 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆80Updated 9 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- Global Illumination using Spherical Harmonics☆67Updated 3 years ago
- undergraduate student course project in Zhejiang University☆49Updated 8 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 9 years ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆47Updated 4 years ago
- Monte Carlo Ray Tracing Renderer☆75Updated 5 years ago
- PhotonMapper☆48Updated 10 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆119Updated last year
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆85Updated last year
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆65Updated 4 years ago