apartridge / OppositeRenderer
GPU Photon Mapper
☆38Updated 4 years ago
Alternatives and similar repositories for OppositeRenderer:
Users that are interested in OppositeRenderer are comparing it to the libraries listed below
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 7 years ago
- PhotonMapper☆48Updated 10 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- OptiX Path Tracer☆89Updated last week
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- physically based path tracer on gpu☆55Updated 4 years ago
- ☆90Updated 12 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 9 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆97Updated 6 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆34Updated 7 years ago
- Global Illumination using Spherical Harmonics☆74Updated 4 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- ☆50Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆55Updated 9 years ago
- The code in this tutorial implements a BVH acceleration structure☆77Updated 5 years ago
- Easy, simple path trace renderer.☆57Updated last month
- A simple and fast parser for PBRT v3 files☆24Updated last year