betajippity / MultiFluids
Multiple Interacting Fluids Project
☆15Updated 12 years ago
Related projects ⓘ
Alternatives and complementary repositories for MultiFluids
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Working clone of pbd based fluids by Korzen☆17Updated 9 years ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 4 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 9 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- Image processing tool for physically based shading.☆32Updated 3 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆19Updated last year
- An implementation of "Strain based dynamics", SCA (2014)☆15Updated 7 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 9 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 9 years ago
- 3D painting tool☆38Updated 11 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆40Updated 8 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆34Updated 6 years ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆28Updated 6 years ago
- Physically-based shading experiments in Arnold renderer.☆29Updated last year
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆49Updated 8 years ago
- ☆18Updated 6 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆19Updated 8 years ago