betajippity / MultiFluidsLinks
Multiple Interacting Fluids Project
☆15Updated 13 years ago
Alternatives and similar repositories for MultiFluids
Users that are interested in MultiFluids are comparing it to the libraries listed below
Sorting:
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- 3D painting tool☆39Updated 12 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 2 months ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- ☆48Updated 9 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆80Updated 8 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- ☆41Updated 9 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- Working clone of pbd based fluids by Korzen☆17Updated 10 years ago
- B.Sc. Thesis Simulation of Snow☆32Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Updated 2 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- PhotonMapper☆48Updated 11 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago